|
32507 |
codeforces#P1605D
Treelabeling
|
0 / 0 |
7 |
|
32508 |
codeforces#P1605E
Array Equalizer
|
0 / 1 |
9 |
|
32509 |
codeforces#P1605F
PalindORme
|
0 / 0 |
10 |
|
32510 |
codeforces#P1606A
AB Balance
|
2 / 2 |
3 |
|
32511 |
codeforces#P1606B
Update Files
|
0 / 0 |
3 |
|
32512 |
codeforces#P1606C
Banknotes
|
0 / 0 |
4 |
|
32513 |
codeforces#P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
32514 |
codeforces#P1606E
Arena
|
0 / 0 |
7 |
|
32515 |
codeforces#P1606F
Tree Queries
|
0 / 0 |
10 |
|
32516 |
codeforces#P1607A
Linear Keyboard
|
0 / 0 |
3 |
|
32517 |
codeforces#P1607B
Odd Grasshopper
|
1 / 1 |
3 |
|
32518 |
codeforces#P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
32519 |
codeforces#P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
32520 |
codeforces#P1607E
Robot on the Board 1
|
1 / 2 |
5 |
|
32521 |
codeforces#P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
32522 |
codeforces#P1607G
Banquet Preparations 1
|
0 / 0 |
8 |
|
32523 |
codeforces#P1607H
Banquet Preparations 2
|
0 / 0 |
8 |
|
32524 |
codeforces#P1608A
Find Array
|
2 / 2 |
10 |
|
32525 |
codeforces#P1608B
Build the Permutation
|
1 / 1 |
10 |
|
32526 |
codeforces#P1608C
Game Master
|
1 / 1 |
10 |
|
32527 |
codeforces#P1608D
Dominoes
|
1 / 2 |
10 |
|
32528 |
codeforces#P1608E
The Cells on the Paper
|
0 / 0 |
(无) |
|
32529 |
codeforces#P1608F
MEX counting
|
1 / 1 |
10 |
|
32530 |
codeforces#P1608G
Alphabetic Tree
|
0 / 0 |
(无) |
|
32531 |
codeforces#P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
32532 |
codeforces#P1609B
William the Vigilant
|
0 / 0 |
3 |
|
32533 |
codeforces#P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
32534 |
codeforces#P1609D
Social Network
|
0 / 0 |
5 |
|
32535 |
codeforces#P1609E
William The Oblivious
|
0 / 0 |
9 |
|
32536 |
codeforces#P1609F
Interesting Sections
|
0 / 0 |
10 |
|
32537 |
codeforces#P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
32538 |
codeforces#P1609H
Pushing Robots
|
0 / 0 |
10 |
|
32539 |
codeforces#P1610A
Anti Light's Cell Guessing
|
1 / 1 |
3 |
|
32540 |
codeforces#P1610B
Kalindrome Array
|
0 / 0 |
3 |
|
32541 |
codeforces#P1610C
Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
32542 |
codeforces#P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
32543 |
codeforces#P1610E
AmShZ and G.O.A.T.
|
1 / 2 |
8 |
|
32544 |
codeforces#P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
32545 |
codeforces#P1610G
AmShZ Wins a Bet
|
1 / 1 |
10 |
|
32546 |
codeforces#P1610H
Squid Game
|
1 / 7 |
10 |
|
32547 |
codeforces#P1610I
Mashtali vs AtCoder
|
0 / 0 |
10 |
|
32548 |
codeforces#P1611A
Make Even
|
0 / 0 |
3 |
|
32549 |
codeforces#P1611B
Team Composition: Programmers and Mathematicians
|
1 / 1 |
3 |
|
32550 |
codeforces#P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
32551 |
codeforces#P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
32552 |
codeforces#P1611E1
Escape The Maze (easy version)
|
0 / 0 |
5 |
|
32553 |
codeforces#P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
32554 |
codeforces#P1611F
ATM and Students
|
0 / 0 |
6 |
|
32555 |
codeforces#P1611G
Robot and Candies
|
0 / 0 |
9 |
|
32556 |
codeforces#P1612A
Distance
|
1 / 1 |
10 |