|
1079 |
codeforces#P1343F Restore the Permutation by Sorted Segments
|
0 / 0 |
9 |
|
1078 |
codeforces#P1344A Hilbert's Hotel
|
0 / 0 |
5 |
|
1077 |
codeforces#P1344B Monopole Magnets
|
0 / 0 |
7 |
|
1075 |
codeforces#P1344C Quantifier Question
|
0 / 0 |
10 |
|
1076 |
codeforces#P1344D Résumé Review
|
0 / 0 |
10 |
|
1074 |
codeforces#P1344E Train Tracks
|
0 / 0 |
10 |
|
1073 |
codeforces#P1344F Piet's Palette
|
0 / 0 |
10 |
|
1072 |
codeforces#P1345A Puzzle Pieces
|
1 / 1 |
3 |
|
1071 |
codeforces#P1345B Card Constructions
|
0 / 0 |
3 |
|
1070 |
codeforces#P1346A Color Revolution
|
0 / 0 |
3 |
|
1069 |
codeforces#P1346B Boot Camp
|
0 / 0 |
4 |
|
1068 |
codeforces#P1346C Spring Cleaning
|
0 / 0 |
5 |
|
1067 |
codeforces#P1346D Constructing the Dungeon
|
0 / 0 |
5 |
|
1066 |
codeforces#P1346E Magic Tricks
|
0 / 0 |
5 |
|
1065 |
codeforces#P1346F Dune II: Battle For Arrakis
|
0 / 0 |
7 |
|
1064 |
codeforces#P1346G Two IP Cameras
|
0 / 0 |
8 |
|
1063 |
codeforces#P1346H Game with Segments
|
0 / 0 |
10 |
|
1062 |
codeforces#P1346I Pac-Man 2.0
|
0 / 0 |
10 |
|
1061 |
codeforces#P1348A Phoenix and Balance
|
1 / 1 |
3 |
|
1060 |
codeforces#P1348B Phoenix and Beauty
|
0 / 0 |
4 |
|
1059 |
codeforces#P1348C Phoenix and Distribution
|
0 / 0 |
5 |
|
1058 |
codeforces#P1348D Phoenix and Science
|
0 / 0 |
6 |
|
1057 |
codeforces#P1348E Phoenix and Berries
|
0 / 0 |
9 |
|
1056 |
codeforces#P1348F Phoenix and Memory
|
0 / 0 |
10 |
|
1055 |
codeforces#P1349A Orac and LCM
|
0 / 0 |
5 |
|
1054 |
codeforces#P1349B Orac and Medians
|
0 / 0 |
7 |
|
1053 |
codeforces#P1349C Orac and Game of Life
|
0 / 0 |
7 |
|
1052 |
codeforces#P1349D Slime and Biscuits
|
0 / 0 |
10 |
|
1051 |
codeforces#P1349E Slime and Hats
|
0 / 0 |
10 |
|
1050 |
codeforces#P1349F1 Slime and Sequences (Easy Version)
|
0 / 0 |
10 |
|
1049 |
codeforces#P1349F2 Slime and Sequences (Hard Version)
|
0 / 0 |
10 |
|
1048 |
codeforces#P1350A Orac and Factors
|
1 / 1 |
3 |
|
1047 |
codeforces#P1350B Orac and Models
|
0 / 0 |
4 |
|
1046 |
codeforces#P1351A A+B (Trial Problem)
|
2 / 9 |
3 |
|
1045 |
codeforces#P1351B Square?
|
0 / 0 |
3 |
|
1044 |
codeforces#P1351C Skier
|
0 / 0 |
4 |
|
1043 |
codeforces#P1352A Sum of Round Numbers
|
1 / 2 |
3 |
|
1042 |
codeforces#P1352B Same Parity Summands
|
0 / 0 |
4 |
|
1041 |
codeforces#P1352C K-th Not Divisible by n
|
0 / 0 |
4 |
|
1040 |
codeforces#P1352D Alice, Bob and Candies
|
0 / 0 |
4 |
|
1039 |
codeforces#P1352E Special Elements
|
0 / 0 |
5 |
|
1038 |
codeforces#P1352F Binary String Reconstruction
|
0 / 0 |
5 |
|
1037 |
codeforces#P1352G Special Permutation
|
0 / 0 |
5 |
|
1036 |
codeforces#P1353A Most Unstable Array
|
1 / 1 |
3 |
|
1035 |
codeforces#P1353B Two Arrays And Swaps
|
0 / 0 |
3 |
|
1034 |
codeforces#P1353C Board Moves
|
0 / 0 |
3 |
|
1033 |
codeforces#P1353D Constructing the Array
|
0 / 0 |
5 |
|
1032 |
codeforces#P1353E K-periodic Garland
|
0 / 0 |
6 |
|
1030 |
codeforces#P1353F Decreasing Heights
|
0 / 0 |
8 |
|
1031 |
codeforces#P1354A Alarm Clock
|
1 / 1 |
3 |