|
19397 |
atcoder#AGC026A
[AGC026A] Colorful Slimes 2
|
2 / 2 |
1 |
|
19398 |
atcoder#AGC026B
[AGC026B] rng_10s
|
2 / 2 |
4 |
|
19399 |
atcoder#AGC026C
[AGC026C] String Coloring
|
2 / 2 |
4 |
|
19400 |
atcoder#AGC026D
[AGC026D] Histogram Coloring
|
2 / 2 |
5 |
|
19401 |
atcoder#AGC026E
[AGC026E] Synchronized Subsequence
|
1 / 3 |
6 |
|
19402 |
atcoder#AGC027A
[AGC027A] Candy Distribution Again
|
2 / 2 |
2 |
|
19403 |
atcoder#AGC027B
[AGC027B] Garbage Collector
|
2 / 2 |
5 |
|
19404 |
atcoder#AGC027C
[AGC027C] ABland Yard
|
2 / 3 |
4 |
|
19405 |
atcoder#AGC027D
[AGC027D] Modulo Matrix
|
2 / 6 |
6 |
|
19406 |
atcoder#AGC027E
[AGC027E] ABBreviate
|
2 / 2 |
7 |
|
19407 |
atcoder#AGC027F
[AGC027F] Grafting
|
2 / 2 |
7 |
|
19408 |
atcoder#AGC028A
[AGC028A] Two Abbreviations
|
2 / 2 |
2 |
|
19409 |
atcoder#AGC028B
[AGC028B] Removing Blocks
|
2 / 2 |
5 |
|
19410 |
atcoder#AGC028C
[AGC028C] Min Cost Cycle
|
2 / 2 |
6 |
|
19411 |
atcoder#AGC028D
[AGC028D] Chords
|
2 / 2 |
7 |
|
19412 |
atcoder#AGC028E
[AGC028E] High Elements
|
2 / 2 |
7 |
|
19413 |
atcoder#AGC028F
[AGC028F] Reachable Cells
|
3 / 5 |
7 |
|
19414 |
atcoder#AGC028F2
[AGC028F2] Reachable Cells
|
1 / 2 |
7 |
|
19415 |
atcoder#AGC029A
[AGC029A] Irreversible operation
|
2 / 2 |
2 |
|
19416 |
atcoder#AGC029B
[AGC029B] Powers of two
|
2 / 3 |
4 |
|
19417 |
atcoder#AGC029C
[AGC029C] Lexicographic constraints
|
2 / 3 |
5 |
|
19418 |
atcoder#AGC029D
[AGC029D] Grid game
|
2 / 2 |
4 |
|
19419 |
atcoder#AGC029E
[AGC029E] Wandering TKHS
|
2 / 2 |
7 |
|
19420 |
atcoder#AGC029F
[AGC029F] Construction of a tree
|
1 / 2 |
7 |
|
19421 |
atcoder#AGC030A
[AGC030A] Poisonous Cookies
|
2 / 2 |
2 |
|
19422 |
atcoder#AGC030B
[AGC030B] Tree Burning
|
2 / 4 |
5 |
|
19423 |
atcoder#AGC030C
[AGC030C] Coloring Torus
|
2 / 6 |
6 |
|
19424 |
atcoder#AGC030D
[AGC030D] Inversion Sum
|
2 / 5 |
6 |
|
19425 |
atcoder#AGC030E
[AGC030E] Less than 3
|
2 / 2 |
7 |
|
19426 |
atcoder#AGC030F
[AGC030F] Permutation and Minimum
|
2 / 2 |
7 |
|
19427 |
atcoder#AGC031A
[AGC031A] Colorful Subsequence
|
1 / 1 |
3 |
|
19428 |
atcoder#AGC031B
[AGC031B] Reversi
|
1 / 1 |
4 |
|
19429 |
atcoder#AGC031C
[AGC031C] Differ by 1 Bit
|
0 / 1 |
4 |
|
19430 |
atcoder#AGC031D
[AGC031D] A Sequence of Permutations
|
1 / 1 |
6 |
|
19431 |
atcoder#AGC031E
[AGC031E] Snuke the Phantom Thief
|
0 / 1 |
7 |
|
19432 |
atcoder#AGC031F
[AGC031F] Walk on Graph
|
1 / 1 |
7 |
|
19433 |
atcoder#AGC032A
[AGC032A] Limited Insertion
|
1 / 1 |
3 |
|
19434 |
atcoder#AGC032B
[AGC032B] Balanced Neighbors
|
1 / 1 |
3 |
|
19435 |
atcoder#AGC032C
[AGC032C] Three Circuits
|
1 / 1 |
6 |
|
19436 |
atcoder#AGC032D
[AGC032D] Rotation Sort
|
2 / 2 |
6 |
|
19437 |
atcoder#AGC032E
[AGC032E] Modulo Pairing
|
2 / 9 |
7 |
|
19438 |
atcoder#AGC032F
[AGC032F] One Third
|
1 / 1 |
7 |
|
19439 |
atcoder#AGC033A
[AGC033A] Darker and Darker
|
1 / 1 |
3 |
|
19440 |
atcoder#AGC033B
[AGC033B] LRUD Game
|
1 / 1 |
3 |
|
19441 |
atcoder#AGC033C
[AGC033C] Removing Coins
|
1 / 1 |
5 |
|
19442 |
atcoder#AGC033D
[AGC033D] Complexity
|
0 / 1 |
6 |
|
19443 |
atcoder#AGC033E
[AGC033E] Go around a Circle
|
1 / 2 |
7 |
|
19444 |
atcoder#AGC033F
[AGC033F] Adding Edges
|
1 / 3 |
6 |
|
19445 |
atcoder#AGC034A
[AGC034A] Kenken Race
|
1 / 1 |
2 |
|
19446 |
atcoder#AGC034B
[AGC034B] ABC
|
1 / 1 |
2 |