|
19524 |
atcoder#AGC048B
[AGC048B] Bracket Score
|
1 / 1 |
5 |
|
19525 |
atcoder#AGC048C
[AGC048C] Penguin Skating
|
1 / 1 |
5 |
|
19526 |
atcoder#AGC048D
[AGC048D] Pocky Game
|
1 / 1 |
7 |
|
19527 |
atcoder#AGC048E
[AGC048E] Strange Relation
|
2 / 2 |
7 |
|
19528 |
atcoder#AGC048F
[AGC048F] 01 Record
|
0 / 1 |
10 |
|
19529 |
atcoder#AGC049A
[AGC049A] Erasing Vertices
|
1 / 1 |
5 |
|
19530 |
atcoder#AGC049B
[AGC049B] Flip Digits
|
1 / 1 |
3 |
|
19531 |
atcoder#AGC049C
[AGC049C] Robots
|
1 / 1 |
5 |
|
19532 |
atcoder#AGC049D
[AGC049D] Convex Sequence
|
1 / 1 |
6 |
|
19533 |
atcoder#AGC049E
[AGC049E] Increment Decrement
|
1 / 1 |
7 |
|
19534 |
atcoder#AGC049F
[AGC049F] Happy Sequence
|
0 / 1 |
10 |
|
19535 |
atcoder#AGC050A
[AGC050A] AtCoder Jumper
|
0 / 1 |
5 |
|
19536 |
atcoder#AGC050B
[AGC050B] Three Coins
|
1 / 1 |
5 |
|
19537 |
atcoder#AGC050C
[AGC050C] Block Game
|
1 / 1 |
6 |
|
19538 |
atcoder#AGC050D
[AGC050D] Shopping
|
1 / 1 |
6 |
|
19539 |
atcoder#AGC050E
[AGC050E] Three Traffic Lights
|
0 / 1 |
10 |
|
19540 |
atcoder#AGC050F
[AGC050F] NAND Tree
|
0 / 1 |
7 |
|
19541 |
atcoder#AGC051A
[AGC051A] Dodecagon
|
1 / 1 |
4 |
|
19542 |
atcoder#AGC051B
[AGC051B] Bowling
|
0 / 1 |
4 |
|
19543 |
atcoder#AGC051C
[AGC051C] Flipper
|
1 / 1 |
7 |
|
19544 |
atcoder#AGC051D
[AGC051D] C4
|
1 / 1 |
6 |
|
19545 |
atcoder#AGC051E
[AGC051E] Middle Point
|
0 / 1 |
7 |
|
19546 |
atcoder#AGC051F
[AGC051F] rng_58's Last Problem
|
1 / 1 |
7 |
|
19547 |
atcoder#AGC052A
[AGC052A] Long Common Subsequence
|
0 / 1 |
3 |
|
19548 |
atcoder#AGC052B
[AGC052B] Tree Edges XOR
|
1 / 1 |
6 |
|
19549 |
atcoder#AGC052C
[AGC052C] Nondivisible Prefix Sums
|
1 / 1 |
7 |
|
19550 |
atcoder#AGC052D
[AGC052D] Equal LIS
|
1 / 1 |
7 |
|
19551 |
atcoder#AGC052E
[AGC052E] 3 Letters
|
0 / 1 |
7 |
|
19552 |
atcoder#AGC052F
[AGC052F] Tree Vertices XOR
|
0 / 1 |
10 |
|
19553 |
atcoder#AGC053A
[AGC053A] >< again
|
0 / 1 |
4 |
|
19554 |
atcoder#AGC053B
[AGC053B] Taking the middle
|
1 / 1 |
4 |
|
19555 |
atcoder#AGC053C
[AGC053C] Random Card Game
|
1 / 1 |
6 |
|
19556 |
atcoder#AGC053D
[AGC053D] Everyone is a winner
|
1 / 1 |
7 |
|
19557 |
atcoder#AGC053E
[AGC053E] More Peaks More Fun
|
1 / 1 |
7 |
|
19558 |
atcoder#AGC053F
[AGC053F] ESPers
|
1 / 1 |
10 |
|
19559 |
atcoder#AGC054A
[AGC054A] Remove Substrings
|
1 / 1 |
1 |
|
19560 |
atcoder#AGC054B
[AGC054B] Greedy Division
|
1 / 1 |
4 |
|
19561 |
atcoder#AGC054C
[AGC054C] Roughly Sorted
|
1 / 1 |
4 |
|
19562 |
atcoder#AGC054D
[AGC054D] (ox)
|
1 / 1 |
7 |
|
19563 |
atcoder#AGC054E
[AGC054E] ZigZag Break
|
1 / 1 |
7 |
|
19564 |
atcoder#AGC054F
[AGC054F] Decrement
|
1 / 1 |
7 |
|
19565 |
atcoder#AGC055A
[AGC055A] ABC Identity
|
0 / 1 |
4 |
|
19566 |
atcoder#AGC055B
[AGC055B] ABC Supremacy
|
1 / 1 |
5 |
|
19567 |
atcoder#AGC055C
[AGC055C] Weird LIS
|
1 / 1 |
6 |
|
19568 |
atcoder#AGC055D
[AGC055D] ABC Ultimatum
|
1 / 1 |
7 |
|
19569 |
atcoder#AGC055E
[AGC055E] Set Merging
|
0 / 1 |
10 |
|
19570 |
atcoder#AGC055F
[AGC055F] Creative Splitting
|
0 / 1 |
7 |
|
19571 |
atcoder#AGC056A
[AGC056A] Three Cells per Row and Column
|
0 / 1 |
3 |
|
19572 |
atcoder#AGC056B
[AGC056B] Range Argmax
|
1 / 1 |
7 |
|
19573 |
atcoder#AGC056C
[AGC056C] 01 Balanced
|
1 / 1 |
6 |