|
33030 |
codeforces#P1695E
Ambiguous Dominoes
|
0 / 0 |
(无) |
|
33031 |
codeforces#P1696A
NIT orz!
|
0 / 0 |
(无) |
|
33032 |
codeforces#P1696B
NIT Destroys the Universe
|
0 / 0 |
(无) |
|
33033 |
codeforces#P1696C
Fishingprince Plays With Array
|
0 / 0 |
(无) |
|
33034 |
codeforces#P1696D
Permutation Graph
|
0 / 0 |
(无) |
|
33035 |
codeforces#P1696E
Placing Jinas
|
0 / 0 |
(无) |
|
33036 |
codeforces#P1696F
Tree Recovery
|
0 / 0 |
(无) |
|
33037 |
codeforces#P1696G
Fishingprince Plays With Array Again
|
0 / 0 |
(无) |
|
33038 |
codeforces#P1696H
Maximum Product?
|
0 / 0 |
(无) |
|
33039 |
codeforces#P1697A
Parkway Walk
|
1 / 1 |
10 |
|
33040 |
codeforces#P1697B
Promo
|
1 / 1 |
10 |
|
33041 |
codeforces#P1697C
awoo's Favorite Problem
|
0 / 0 |
(无) |
|
33042 |
codeforces#P1697D
Guess The String
|
0 / 0 |
(无) |
|
33043 |
codeforces#P1697E
Coloring
|
0 / 0 |
(无) |
|
33044 |
codeforces#P1697F
Too Many Constraints
|
0 / 0 |
(无) |
|
33045 |
codeforces#P1698A
XOR Mixup
|
1 / 1 |
10 |
|
33046 |
codeforces#P1698B
Rising Sand
|
1 / 2 |
10 |
|
33047 |
codeforces#P1698C
3SUM Closure
|
1 / 1 |
10 |
|
33048 |
codeforces#P1698D
Fixed Point Guessing
|
1 / 1 |
10 |
|
33049 |
codeforces#P1698E
PermutationForces II
|
0 / 0 |
(无) |
|
33050 |
codeforces#P1698F
Equal Reversal
|
1 / 1 |
10 |
|
33051 |
codeforces#P1698G
Long Binary String
|
0 / 0 |
(无) |
|
33052 |
codeforces#P1699A
The Third Three Number Problem
|
1 / 1 |
10 |
|
33053 |
codeforces#P1699B
Almost Ternary Matrix
|
0 / 0 |
(无) |
|
33054 |
codeforces#P1699C
The Third Problem
|
0 / 0 |
(无) |
|
33055 |
codeforces#P1699D
Almost Triple Deletions
|
0 / 0 |
(无) |
|
33056 |
codeforces#P1699E
Three Days Grace
|
1 / 1 |
10 |
|
33057 |
codeforces#P1700A
Optimal Path
|
0 / 0 |
(无) |
|
33058 |
codeforces#P1700B
Palindromic Numbers
|
0 / 0 |
(无) |
|
33059 |
codeforces#P1700C
Helping the Nature
|
0 / 0 |
(无) |
|
33060 |
codeforces#P1700D
River Locks
|
0 / 1 |
10 |
|
33061 |
codeforces#P1700E
Serega the Pirate
|
0 / 0 |
(无) |
|
33062 |
codeforces#P1700F
Puzzle
|
0 / 0 |
(无) |
|
33063 |
codeforces#P1701A
Grass Field
|
1 / 1 |
10 |
|
33064 |
codeforces#P1701B
Permutation
|
0 / 1 |
10 |
|
33065 |
codeforces#P1701C
Schedule Management
|
0 / 0 |
(无) |
|
33066 |
codeforces#P1701D
Permutation Restoration
|
0 / 0 |
(无) |
|
33067 |
codeforces#P1701E
Text Editor
|
0 / 0 |
(无) |
|
33068 |
codeforces#P1701F
Points
|
0 / 0 |
(无) |
|
33069 |
codeforces#P1702A
Round Down the Price
|
1 / 1 |
3 |
|
33070 |
codeforces#P1702B
Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
33071 |
codeforces#P1702C
Train and Queries
|
0 / 0 |
3 |
|
33072 |
codeforces#P1702D
Not a Cheap String
|
0 / 0 |
3 |
|
33073 |
codeforces#P1702E
Split Into Two Sets
|
0 / 0 |
5 |
|
33074 |
codeforces#P1702F
Equate Multisets
|
0 / 0 |
5 |
|
33075 |
codeforces#P1702G1
Passable Paths (easy version)
|
0 / 0 |
6 |
|
33076 |
codeforces#P1702G2
Passable Paths (hard version)
|
0 / 0 |
7 |
|
33077 |
codeforces#P1703A
YES or YES?
|
2 / 2 |
10 |
|
33078 |
codeforces#P1703B
ICPC Balloons
|
1 / 1 |
10 |
|
33079 |
codeforces#P1703C
Cypher
|
0 / 0 |
(无) |