|
1625 |
codeforces#P1227G Not Same
|
0 / 0 |
10 |
|
1624 |
codeforces#P1228A Distinct Digits
|
1 / 1 |
3 |
|
1623 |
codeforces#P1228B Filling the Grid
|
0 / 0 |
4 |
|
1622 |
codeforces#P1228C Primes and Multiplication
|
0 / 0 |
5 |
|
1621 |
codeforces#P1228D Complete Tripartite
|
0 / 0 |
6 |
|
1620 |
codeforces#P1228E Another Filling the Grid
|
0 / 0 |
8 |
|
1619 |
codeforces#P1228F One Node is Gone
|
0 / 0 |
9 |
|
1618 |
codeforces#P1230A Dawid and Bags of Candies
|
1 / 1 |
3 |
|
1617 |
codeforces#P1230B Ania and Minimizing
|
0 / 0 |
3 |
|
1616 |
codeforces#P1231C Increasing Matrix
|
0 / 0 |
3 |
|
1615 |
codeforces#P1231E Middle-Out
|
0 / 0 |
8 |
|
1614 |
codeforces#P1234A Equalize Prices Again
|
1 / 1 |
3 |
|
1613 |
codeforces#P1234B1 Social Network (easy version)
|
0 / 0 |
3 |
|
1612 |
codeforces#P1234B2 Social Network (hard version)
|
0 / 0 |
4 |
|
1611 |
codeforces#P1234C Pipes
|
0 / 0 |
5 |
|
1610 |
codeforces#P1234D Distinct Characters Queries
|
0 / 0 |
5 |
|
1608 |
codeforces#P1234E Special Permutations
|
0 / 0 |
7 |
|
1609 |
codeforces#P1234F Yet Another Substring Reverse
|
0 / 0 |
8 |
|
1607 |
codeforces#P1236A Stones
|
1 / 1 |
3 |
|
1606 |
codeforces#P1236B Alice and the List of Presents
|
0 / 0 |
5 |
|
1605 |
codeforces#P1236C Labs
|
0 / 0 |
4 |
|
1604 |
codeforces#P1236D Alice and the Doll
|
0 / 0 |
8 |
|
1603 |
codeforces#P1236E Alice and the Unfair Game
|
0 / 0 |
9 |
|
1602 |
codeforces#P1236F Alice and the Cactus
|
0 / 0 |
10 |
|
1601 |
codeforces#P1237A Balanced Rating Changes
|
0 / 0 |
3 |
|
1600 |
codeforces#P1237B Balanced Tunnel
|
0 / 0 |
4 |
|
1599 |
codeforces#P1237C1 Balanced Removals (Easier)
|
0 / 0 |
5 |
|
1598 |
codeforces#P1237C2 Balanced Removals (Harder)
|
0 / 0 |
6 |
|
1597 |
codeforces#P1237D Balanced Playlist
|
0 / 0 |
7 |
|
1596 |
codeforces#P1237E Balanced Binary Search Trees
|
0 / 0 |
9 |
|
1595 |
codeforces#P1237F Balanced Domino Placements
|
0 / 0 |
10 |
|
1594 |
codeforces#P1237G Balanced Distribution
|
0 / 0 |
10 |
|
1592 |
codeforces#P1237H Balanced Reversals
|
1 / 1 |
10 |
|
1593 |
codeforces#P1238A Prime Subtraction
|
1 / 1 |
3 |
|
1591 |
codeforces#P1238B Kill 'Em All
|
0 / 0 |
4 |
|
1590 |
codeforces#P1238C Standard Free2play
|
0 / 0 |
5 |
|
1589 |
codeforces#P1238D AB-string
|
0 / 0 |
6 |
|
1588 |
codeforces#P1238E Keyboard Purchase
|
0 / 0 |
8 |
|
1587 |
codeforces#P1238F The Maximum Subtree
|
0 / 0 |
8 |
|
1586 |
codeforces#P1238G Adilbek and the Watering System
|
0 / 0 |
10 |
|
1585 |
codeforces#P1239A Ivan the Fool and the Probability Theory
|
0 / 0 |
5 |
|
1584 |
codeforces#P1239B The World Is Just a Programming Task (Hard Version)
|
0 / 0 |
9 |
|
1583 |
codeforces#P1239C Queue in the Train
|
0 / 0 |
8 |
|
1582 |
codeforces#P1239D Catowice City
|
0 / 0 |
9 |
|
1581 |
codeforces#P1239E Turtle
|
2 / 4 |
10 |
|
1580 |
codeforces#P1239F Swiper, no swiping!
|
0 / 0 |
10 |
|
1579 |
codeforces#P1240F Football
|
0 / 0 |
10 |
|
1578 |
codeforces#P1242A Tile Painting
|
0 / 0 |
5 |
|
1577 |
codeforces#P1242B 0-1 MST
|
0 / 1 |
6 |
|
1576 |
codeforces#P1242C Sum Balance
|
0 / 0 |
9 |