|
30418 |
codeforces#P1208G
Polygons
|
0 / 0 |
10 |
|
30420 |
codeforces#P1209A
Paint the Numbers
|
0 / 0 |
3 |
|
30422 |
codeforces#P1209C
Paint the Digits
|
0 / 0 |
5 |
|
30424 |
codeforces#P1209E1
Rotate Columns (easy version)
|
1 / 1 |
7 |
|
30425 |
codeforces#P1209E2
Rotate Columns (hard version)
|
0 / 0 |
9 |
|
30427 |
codeforces#P1209G1
Into Blocks (easy version)
|
2 / 3 |
7 |
|
30429 |
codeforces#P1209H
Moving Walkways
|
0 / 0 |
10 |
|
30431 |
codeforces#P1210B
Marcin and Training Camp
|
0 / 0 |
5 |
|
30440 |
codeforces#P1211C
Ice Cream
|
0 / 0 |
5 |
|
30441 |
codeforces#P1211D
Teams
|
0 / 0 |
7 |
|
30442 |
codeforces#P1211E
Double Permutation Inc.
|
0 / 0 |
7 |
|
30453 |
codeforces#P1213F
Unstable String Sort
|
0 / 0 |
7 |
|
30457 |
codeforces#P1214C
Bad Sequence
|
1 / 3 |
4 |
|
30460 |
codeforces#P1214F
Employment
|
0 / 0 |
10 |
|
30463 |
codeforces#P1215A
Yellow Cards
|
0 / 0 |
3 |
|
30465 |
codeforces#P1215C
Swap Letters
|
0 / 0 |
5 |
|
30466 |
codeforces#P1215D
Ticket Game
|
0 / 0 |
5 |
|
30470 |
codeforces#P1216B
Shooting
|
0 / 0 |
3 |
|
30475 |
codeforces#P1216F
Wi-Fi
|
0 / 0 |
7 |
|
30477 |
codeforces#P1217B
Zmei Gorynich
|
0 / 0 |
5 |
|
30478 |
codeforces#P1217B
Zmei Gorynich
|
0 / 0 |
5 |
|
30481 |
codeforces#P1217E
Sum Queries?
|
0 / 0 |
8 |
|
30488 |
codeforces#P1218F
Workout plan
|
0 / 0 |
5 |
|
30491 |
codeforces#P1218I
The Light Square
|
0 / 0 |
7 |
|
30496 |
codeforces#P1220C
Substring Game in the Lesson
|
0 / 0 |
4 |
|
30498 |
codeforces#P1220E
Tourism
|
0 / 0 |
8 |
|
30501 |
codeforces#P1221A
2048 Game
|
0 / 0 |
3 |
|
30502 |
codeforces#P1221B
Knights
|
0 / 0 |
3 |
|
30510 |
codeforces#P1223C
Save the Nature
|
0 / 0 |
5 |
|
30511 |
codeforces#P1223D
Sequence Sorting
|
0 / 0 |
7 |
|
30522 |
codeforces#P1225F
Tree Factory
|
0 / 0 |
9 |
|
30523 |
codeforces#P1225G
To Make 1
|
0 / 0 |
10 |
|
30527 |
codeforces#P1227D1
Optimal Subsequences (Easy Version)
|
0 / 0 |
5 |
|
30528 |
codeforces#P1227D2
Optimal Subsequences (Hard Version)
|
0 / 0 |
6 |
|
30540 |
codeforces#P1230B
Ania and Minimizing
|
0 / 0 |
3 |
|
30541 |
codeforces#P1231C
Increasing Matrix
|
0 / 0 |
3 |
|
30542 |
codeforces#P1231E
Middle-Out
|
0 / 0 |
8 |
|
30550 |
codeforces#P1236A
Stones
|
1 / 1 |
3 |
|
30552 |
codeforces#P1236C
Labs
|
0 / 0 |
4 |
|
30553 |
codeforces#P1236D
Alice and the Doll
|
0 / 0 |
8 |
|
30558 |
codeforces#P1237C1
Balanced Removals (Easier)
|
0 / 0 |
5 |
|
30559 |
codeforces#P1237C2
Balanced Removals (Harder)
|
0 / 0 |
6 |
|
30563 |
codeforces#P1237G
Balanced Distribution
|
0 / 0 |
10 |
|
30566 |
codeforces#P1238B
Kill 'Em All
|
0 / 0 |
4 |
|
30567 |
codeforces#P1238C
Standard Free2play
|
0 / 0 |
5 |
|
30571 |
codeforces#P1238G
Adilbek and the Watering System
|
0 / 0 |
10 |
|
30574 |
codeforces#P1239C
Queue in the Train
|
0 / 0 |
8 |
|
30591 |
codeforces#P1244E
Minimizing Difference
|
0 / 0 |
7 |
|
30593 |
codeforces#P1244G
Running in Pairs
|
0 / 0 |
9 |
|
30595 |
codeforces#P1245B
Restricted RPS
|
0 / 1 |
4 |