|
30424 |
codeforces#P1209E1
Rotate Columns (easy version)
|
1 / 1 |
7 |
|
30425 |
codeforces#P1209E2
Rotate Columns (hard version)
|
0 / 0 |
9 |
|
30426 |
codeforces#P1209F
Koala and Notebook
|
2 / 4 |
10 |
|
30427 |
codeforces#P1209G1
Into Blocks (easy version)
|
2 / 3 |
7 |
|
30428 |
codeforces#P1209G2
Into Blocks (hard version)
|
2 / 3 |
10 |
|
30429 |
codeforces#P1209H
Moving Walkways
|
0 / 0 |
10 |
|
30430 |
codeforces#P1210A
Anadi and Domino
|
0 / 0 |
5 |
|
30431 |
codeforces#P1210B
Marcin and Training Camp
|
0 / 0 |
5 |
|
30432 |
codeforces#P1210C
Kamil and Making a Stream
|
0 / 0 |
7 |
|
30433 |
codeforces#P1210D
Konrad and Company Evaluation
|
0 / 0 |
9 |
|
30434 |
codeforces#P1210E
Wojtek and Card Tricks
|
0 / 0 |
10 |
|
30435 |
codeforces#P1210F1
Marek and Matching (easy version)
|
0 / 0 |
10 |
|
30436 |
codeforces#P1210F2
Marek and Matching (hard version)
|
0 / 0 |
10 |
|
30437 |
codeforces#P1210G
Mateusz and Escape Room
|
0 / 0 |
10 |
|
30438 |
codeforces#P1211A
Three Problems
|
1 / 1 |
3 |
|
30439 |
codeforces#P1211B
Traveling Around the Golden Ring of Berland
|
0 / 0 |
5 |
|
30440 |
codeforces#P1211C
Ice Cream
|
0 / 0 |
5 |
|
30441 |
codeforces#P1211D
Teams
|
0 / 0 |
7 |
|
30442 |
codeforces#P1211E
Double Permutation Inc.
|
0 / 0 |
7 |
|
30443 |
codeforces#P1211F
kotlinkotlinkotlinkotlin...
|
0 / 0 |
8 |
|
30444 |
codeforces#P1211G
King's Path
|
0 / 0 |
9 |
|
30445 |
codeforces#P1211H
Road Repair in Treeland
|
0 / 0 |
10 |
|
30446 |
codeforces#P1211I
Unusual Graph
|
0 / 0 |
10 |
|
30447 |
codeforces#P1213A
Chips Moving
|
1 / 1 |
3 |
|
30448 |
codeforces#P1213B
Bad Prices
|
0 / 0 |
3 |
|
30449 |
codeforces#P1213C
Book Reading
|
0 / 0 |
4 |
|
30450 |
codeforces#P1213D1
Equalizing by Division (easy version)
|
0 / 0 |
5 |
|
30451 |
codeforces#P1213D2
Equalizing by Division (hard version)
|
0 / 0 |
5 |
|
30452 |
codeforces#P1213E
Two Small Strings
|
1 / 2 |
6 |
|
30453 |
codeforces#P1213F
Unstable String Sort
|
0 / 0 |
7 |
|
30454 |
codeforces#P1213G
Path Queries
|
1 / 1 |
6 |
|
30455 |
codeforces#P1214A
Optimal Currency Exchange
|
0 / 0 |
4 |
|
30456 |
codeforces#P1214B
Badges
|
1 / 1 |
3 |
|
30457 |
codeforces#P1214C
Bad Sequence
|
1 / 3 |
4 |
|
30458 |
codeforces#P1214D
Treasure Island
|
0 / 0 |
6 |
|
30459 |
codeforces#P1214E
Petya and Construction Set
|
0 / 0 |
7 |
|
30460 |
codeforces#P1214F
Employment
|
0 / 0 |
10 |
|
30461 |
codeforces#P1214G
Feeling Good
|
0 / 0 |
10 |
|
30462 |
codeforces#P1214H
Tiles Placement
|
1 / 3 |
10 |
|
30463 |
codeforces#P1215A
Yellow Cards
|
0 / 0 |
3 |
|
30464 |
codeforces#P1215B
The Number of Products
|
0 / 0 |
4 |
|
30465 |
codeforces#P1215C
Swap Letters
|
0 / 0 |
5 |
|
30466 |
codeforces#P1215D
Ticket Game
|
0 / 0 |
5 |
|
30467 |
codeforces#P1215E
Marbles
|
0 / 0 |
8 |
|
30468 |
codeforces#P1215F
Radio Stations
|
0 / 0 |
10 |
|
30469 |
codeforces#P1216A
Prefixes
|
0 / 0 |
3 |
|
30470 |
codeforces#P1216B
Shooting
|
0 / 0 |
3 |
|
30471 |
codeforces#P1216C
White Sheet
|
0 / 0 |
5 |
|
30472 |
codeforces#P1216D
Swords
|
0 / 0 |
4 |
|
30473 |
codeforces#P1216E1
Numerical Sequence (easy version)
|
0 / 0 |
6 |