loj#P6853. 「ICPC World Finals 2021」地下城探测者

「ICPC World Finals 2021」地下城探测者

Description

Alice and Bob are in charge of testing a new escape room! In this escape room, customers are trapped in a dungeon and have to explore the entire area. The dungeon consists of nn rooms connected by exactly n1n-1 corridors. It is possible to travel between any pair of rooms using these corridors.

Two of the dungeon rooms are special. One of these rooms contains a protective idol known as the "helix key." A different room contains a nasty "dome trap," which prevents the player from moving once activated. Entering the room with the trap before acquiring the key will result in the player being trapped in the dungeon forever. The player cannot start in the same room as the key or the trap.

There are qq different scenarios that Alice and Bob wish to examine. In the ithi^{\text{th}} scenario, the player starts in room sis_i, the key is in room kik_i, and the trap is in room tit_i. For each scenario, compute the minimum amount of time needed to explore the entire dungeon without getting trapped.

Input

The first line of input contains two integers nn and qq, where nn (3n2 0003 \le n \le 2\ 000) is the number of rooms and qq (1q200 0001 \le q \le 200\ 000) is the number of scenarios to consider. Rooms are numbered from 11 to nn. The next n1n - 1 lines each contain three integers uu, vv, and ww indicating that there is a corridor between rooms uu and vv (1u,vn,uv1 \le u, v \le n, u \neq v) that takes time ww (1w1091 \le w \le 10^9) to traverse.

Then follow qq lines: the ithi^{\text{th}} of these lines contains three distinct integers sis_i, kik_i, and tit_i (1si,ki,tin1 \le s_i, k_i, t_i \le n) indicating the room where the player starts, the room with the key, and the room with the trap, respectively.

Output

For each scenario, output the minimum amount of time needed to visit every room at least once. If it is impossible to visit every room at least once, output impossible.

5 4
1 2 3
1 3 1
3 4 4
3 5 2
1 2 4
1 4 2
5 2 1
4 3 1

15
17
impossible
12

7 4
1 2 1
1 3 1
1 4 1
1 5 1
1 6 1
1 7 1
1 2 3
5 4 1
3 1 4
2 4 5

11
impossible
10
10