#P2706. Connect
Connect
Description
Figure 1 | Figure 2 | Figure 3a | Figure 3b | Figure 4 |
Your task is to decide if a specified sequence of moves in the board game Twixt ends with a winning move.
In this version of the game, different board sizes may be specified. Pegs are placed on a board at integer coordinates in the range [0, N]. Players Black and White use pegs of their own color. Black always starts and then alternates with White, placing a peg at one unoccupied position (x,y). Black's endzones are where x equals 0 or N, and White's endzones are where y equals 0 or N. Neither player may place a peg in the other player's endzones. After each play the latest position is connected by a segment to every position with a peg of the same color that is a chess knight's move away (2 away in one coordinate and 1 away in the other), provided that a new segment will touch no segment already added, except at an endpoint. Play stops after a winning move, which is when a player's segments complete a connected path between the player's endzones.
For example Figure 1 shows a board with N=4 after the moves (0,2), (2,4), and (4,2). Figure 2 adds the next move (3,2). Figure 3a shows a poor next move of Black to (2,3). Figure 3b shows an alternate move for Black to (2,1) which would win the game.
Figure 4 shows the board with N=7 after Black wins in 11 moves: (0, 3), (6, 5), (3, 2), (5, 7), (7, 2), (4, 4), (5, 3), (5, 2), (4, 5), (4, 0), (2, 4).
Input
The input contains from 1 to 20 datasets followed by a line containing only two zeroes, "0 0". The first line of each dataset contains the maximum coordinate N and the number of total moves M where 3 < N < 21, 4 < M < 250, and M is odd. The rest of the dataset contains a total of M coordinate pairs, with one or more pairs per line. All numbers on a line will be separated by a space. M being odd means that Black will always be the last player. All data will be legal. There will never be a winning move before the last move.
Output
The output contains one line for each data set: "yes" if the last move is a winning move and "no" otherwise.
4 5
0 2 2 4 4 2 3 2 2 3
4 5
0 2 2 4 4 2 3 2 2 1
7 11
0 3 6 5 3 2 5 7 7 2 4 4
5 3 5 2 4 5 4 0 2 4
0 0
no
yes
yes