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个人简介
Florr Adventure Continent(开源)
Florr Adventure Continent(正式)
Scratch
florr地图下载
瞎写的模拟题
florr记事簿
封装函数
#include<bits/stdc++.h> #define int long long #define code using #define by namespace #define XWC std; #define f first #define s second code by XWC signed main(){ return 0; } /* freopen(".in","r",stdin); freopen(".out","w",stdout); **注意** 1.fropen文件名("day,in") 2.函数变量的初始化(int ans;) 3.文件名(expolor) 4.模数(int MOD=1000000010) */
赌徒游戏
#include<bits/stdc++.h> #include<windows.h> #include<ctime> using namespace std; const int N=1e7+10; bool flag[20][20]; int x[N],y[N]; int chip; void print(int x){ if(x==18){ cout<<" x x x x x x x x x x x x x x x x x\n"; cout<<" 5 2 5 3 2 0 1 1 1 1 1 0 2 3 5 2 5\n"; cout<<" 0 0 0 0\n"; cout<<" 0 0\n"; return; } for(int i=1;i<=17-x;i++) cout<<" "; if(x%2==0){ for(int i=1;i<=(x+1)/2;i++){ cout<<"."; if(flag[x][i]) cout<<"O"; else cout<<" "; } if(!(x%2)) cout<<"."; for(int i=1;i<=(x+1)/2;i++){ if(flag[x][(x+1)/2+i]) cout<<"O"; else cout<<" "; cout<<"."; } } else{ for(int i=1;i<=(x+1)/2;i++){ cout<<"."; if(flag[x][i]) cout<<"O"; else cout<<" "; } for(int i=1;i<=(x+1)/2;i++){ cout<<"."; if(flag[x][(x+1)/2+i]) cout<<"O"; else cout<<" "; } } cout<<endl; } void f(){ system("cls"); for(int i=1;i<=18;i++) print(i); Sleep(100); cout<<endl; } int main(){ chip=3; srand(time(0)); while(chip){ int chip1=chip; flag[1][1]=1; for(int i=1;i<=chip1;i++) x[i]=y[i]=1; for(int i=1;i<=16;i++){ f(); for(int j=1;j<=chip1;j++){ flag[x[j]][y[j]]=0; x[j]++; if(rand()%2) y[j]++; flag[x[j]][y[j]]=1; } } f(); for(int j=1;j<=chip1;j++){ flag[x[j]][y[j]]=0; if(y[j]==1||y[j]==17) chip+=499; else if(y[j]==2||y[j]==16) chip+=19; else if(y[j]==3||y[j]==15) chip+=4; else if(y[j]==4||y[j]==14) chip+=2; else if(y[j]==5||y[j]==13) chip+=1; else if(y[j]==6||y[j]==12) chip-=1; } cout<<chip1<<"->"<<chip; Sleep(1000); } return 0; }
#include<bits/stdc++.h> #include<ctime> using namespace std; string rand_string(int k){//生成一个长度为 k 的随机字符串 string ans; while(k--) ans+=char(rand()%96+32); return ans; } int main(){ srand(time(0)); cout<<rand_string(100); return 0; }
#include<bits/stdc++.h> #include<ctime> using namespace std; string tostring(int i); int n=50; string str="XWC"; void input(){ cout<<rand()<<" "<<rand(); } void output(){ long long x,y; cin>>x>>y; cout<<x+y; } int main(){ srand(time(0)); for(int i=1;i<=n;i++){ freopen("CON","r",stdin); freopen("CON","w",stdout); string in,out; in=str+tostring(i)+".in"; out=str+tostring(i)+".out"; freopen(in.c_str(),"w",stdout); input(); freopen("CON","w",stdout); freopen(in.c_str(),"r",stdin); freopen(out.c_str(),"w",stdout); output(); freopen("CON","r",stdin); freopen("CON","w",stdout); } return 0; } string tostring(int i){ string ans; if(i<10) ans=i+'0'; else{ ans=(i/10+'0'); ans+=(i%10+'0'); } return ans; }
暴力出奇迹
卡常过样例
挂机算数据
打表出省一
//快速幂 #include<bits/stdc++.h> using namespace std; long long q_pow(long long a,long long b,long long mod){ long long ans=1; while(b>0){ if(b%2){ ans*=a; ans%=mod; } a*=a; a%=mod; b/=2; } return ans%mod; } int main(){ cout<<q_pow(1145141919810,100000000000000000,54188); return 0; }
今日florr刷怪区域(AU服):
蚁穴
,欢迎一起来刷每周六中午合卡
//florr刷卡位置随机器 #include<bits/stdc++.h> using namespace std; string s[10]={"花园","沙漠","丛林","海洋","蚁穴","下水道"}; int main(){ srand(time(0)); cout<<s[rand()%6]; return 0; }
Alt
+F4
可以快速补全代码所有花瓣:
加编号版
------我是一条可爱的分割线QWQ------
《中国诗词大会》
大风起兮云飞扬,意大利炮轰他娘
巴山楚水凄凉地,蜜雪冰城甜蜜蜜
但使龙城飞将在,Come on baby don't be shy
问君能有几多愁,累了困了喝红牛
垂死病中惊坐起,吃席麻烦先随礼
------我是一条可爱的分割线QWQ------
确实是真理(看下面
kkksc03
发帖的日期):阿斯米诺斯米斯
------我是一条可爱的分割线QWQ------
以下是可玩资源
florr突围!(中华好花花内):
#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<stdlib.h> #include<conio.h> #include<time.h> using namespace std; typedef BOOL (WINAPI *PROCSETCONSOLEFONT)(HANDLE, DWORD); PROCSETCONSOLEFONT SetConsoleFont; /* 普通图(普通、封锁、强化封锁): 农场-Garden 山谷-Desert 北部山区-Ocean 军港-Ant Hell 矿区-Jungle 高级图(封锁,强化封锁): 前线要塞-Sewer 电视台-Hel */ void Color(int a){//白 绿 黄 蓝 紫 红 青 粉 淡绿 if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN); if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE); if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE); if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED); if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); } string level[9]={"空","Common","Unusual","Rare","Epic","Legendary","Mythic","Ultra","Super"}; double mer[9]={0,7000,4000,1500,500,100,30,1,0}; int prize[9]={0,10,100,1000,5000,25000,100000,750000,1500000};//卡牌价格 int cost[9]={0,0,7,11,19,34,65,128,253};//神使制作的成本 int m_s[8]={0,10,14,16,8,20,10,8};//地图大小 int baolv[8][9]={//概率计算以万分之一为基础单位,此为普通 {0,0,0,0,0,0,0,0,0}, {0,10000,5000,1500,100,1,0,0,0}, {0,10000,4500,1750,150,2,0,0,0}, {0,10000,4750,1800,175,2,0,0,0}, {0,10000,5500,2000,200,5,1,0,0}, {0,10000,5000,2000,175,3,1,0,0}, {0,0,10000,2500,250,6,3,1,0}, {0,0,10000,3000,500,8,4,1,0} }; int f_c(int ply,double mul){//捡到卡牌等级,危险区*1.2,封锁*1.5,强封*1.7 for(int i=8;i>=1;i--){ if((double)(rand()%10000+1) <= (double)baolv[ply][i]*mul){ return i; } } } int e_mob[8][9]={//生成概率计算以万分之一为基础单位,此为普通 {0,0,0,0,0,0,0,0,0}, {0,10000,5000,1500,400,1,0,0,0}, {0,10000,4500,1750,450,2,0,0,0}, {0,10000,4750,1800,475,3,1,0,0}, {0,10000,5500,2000,500,10,3,1,0}, {0,10000,5000,2000,475,5,2,1,0}, {0,0,10000,5000,600,400,70,7,1}, {0,0,10000,5500,1000,500,100,10,2} }; int ec_m(int ply,double mul){//怪物等级,危险区*1.2,封锁*1.4,强封*1.7 for(int i=8;i>=1;i--){ if((double)(rand()%10000+1) <= (double)e_mob[ply][i]*mul){ return i; } } } int e_human_lv[4][8]={ {0,0,0,0,0,0,0,0}, {0,1,7,7,13,10,0,0}, {0,15,20,25,35,30,50,60}, {0,75,90,100,200,150,400,450} }; int e_human_card[8][9]={//卡牌携带计算以万分之一为基础单位,此为普通 {0,0,0,0,0,0,0,0,0}, {0,10000,4000,700,200,1,1,0,0}, {0,10000,6000,1000,300,2,2,1,0}, {0,10000,6500,1500,400,3,2,1,0}, {0,10000,7500,3000,750,10,4,3,1}, {0,10000,7000,2000,600,5,2,2,1}, {0,0,0,10000,5000,1500,450,40,5}, {0,0,0,10000,6000,2000,500,50,7} }; int ec_h(int ply,double mul){//人机玩家携带卡牌的的等级,危险区*1.2,封锁*1.63,强封*1.79 if(mul==1.5 || mul==1.8){ mul/=1.5; mul*=1.63; } else if(mul==1.7 || mul==2.04){ mul/=1.7; mul*=1.79; } for(int i=8;i>=1;i--){ if((double)(rand()%10000+1) <= (double)e_human_card[ply][i]*mul){ return i; } } } POINT Windowpos(){ POINT pt; GetCursorPos(&pt); HWND h=GetForegroundWindow(); ScreenToClient(h,&pt); pt.x/=8;pt.y/=16; return pt; } void SetPos(int x,int y){ COORD pos; pos.X=x,pos.Y=y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } int wh[9],bp[9],wp[11],kl,lv=1,Exp,money=5000; bool flag; void game(int p_m,int dgr); void fight_m(int elv); void fight_p(int elv,int at,int x,int y); void liaison(int who); void Read(){ double qwq=0; int iakioi; ifstream in("florr突围存档.txt"); in>>lv>>kl>>Exp; if(!lv){ in.close(); return ; } qwq+=lv*0.37+kl*0.73+Exp*1.14; for(int i=1;i<=8;i++){ in>>wh[i]; qwq+=wh[i]*4.29; } for(int i=1;i<=10;i++){ in>>wp[i]; qwq+=wp[i]*8.12; } in>>money; qwq+=money*7.62; in>>iakioi; in.close(); if((int)qwq!=iakioi){ cout<<"因为版本问题或擅自修改代码,存档无法正常读取。"<<endl; Sleep(500); cout<<"没事的,我会尽力保证这份存档还可以继续使用,但是我希望你自己没有改存档。"<<endl; Sleep(500); cout<<"这边如果是版本问题的话,个人建议您重开一个档,不然可能会发生运行错误"<<endl; Sleep(1000); } } void Save(){ double qwq=0; ofstream out("florr突围存档.txt"); out<<lv<<' '<<kl<<' '<<Exp<<endl; qwq+=lv*0.37+kl*0.73+Exp*1.14; for(int i=1;i<=8;i++){ out<<wh[i]<<' '; qwq+=wh[i]*4.29; } out<<endl; for(int i=1;i<=10;i++){ out<<wp[i]<<' '; qwq+=wp[i]*8.12; } out<<endl<<money; qwq+=money*7.62; out<<endl<<(int)qwq; out.close(); } char xxx; int main(){ CONSOLE_CURSOR_INFO cursor_info={1,0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); srand(time(NULL)); int cnt=0,x,y,hcsl; kl=5; for(int i=1;i<=5;i++){ wp[i]=1; wh[1]++; } cout<<"是否读档?y/n"<<endl; cin>>xxx; if(xxx=='y'){ Read(); } Sleep(500); while(1){ system("cls"); cout<<"1.仓库"<<endl<<"2.合成"<<endl<<"3.联络人"<<endl<<"4.进入florr"<<endl; cnt=0; while(cnt<1 || cnt>4){ cin>>cnt; } if(cnt==1){ while(1){ system("cls"); cout<<"你的等级:"<<lv<<' '<<"你所拥有的Coin数量:"<<money<<endl; Sleep(50); cout<<"你目前携带的卡牌配置为:"<<endl; for(int i=1;i<=kl;i++){ cout<<i<<": "; Color(wp[i]); cout<<level[wp[i]]; Color(0); cout<<endl; } Sleep(100); cout<<"你现在仓库内所有的卡牌:"<<endl; for(int i=1;i<=8;i++){ cout<<i<<"."; Color(i); cout<<level[i]; Color(0); cout<<": "<<wh[i]<<"张"<<endl; } Sleep(100); cout<<"请输入你要替换的卡牌(两个数字),输入0退出"<<endl; cin>>x; if(x==0){ break; } cin>>y; if(x<1 || x>kl || y<1 || y>8 || wh[y]==0){ cout<<"替换失败"; Sleep(500); continue; } wh[y]--; wh[wp[x]]++; wp[x]=y; cout<<"替换成功!"; Sleep(500); } Save(); } else if(cnt==2){ while(1){ system("cls"); cout<<"你现在仓库内所有的卡牌:"<<endl; for(int i=1;i<=8;i++){ cout<<i<<"."; Color(i); cout<<level[i]; Color(0); cout<<": "<<wh[i]<<"张"<<endl; } cout<<"请输入你要合成的卡牌,输入0退出"<<endl; x=-1; while(x<0 || x>7){ cin>>x; } if(x==0){ break; } if(wh[x]<5){ cout<<"卡牌不足"; } else{ hcsl=0; cout<<"1.合成一次 2.一键合成"<<endl; cnt=0; while(cnt<1 || cnt>2){ cin>>cnt; } if(cnt==1){ wh[x]-=5; if(rand()%20000+2>=20000-mer[x]*2){ hcsl++; } else{ wh[x]+=1+rand()%4; } } else{ while(wh[x]>=5){ wh[x]-=5; if(rand()%20000+2>=20000-mer[x]*2){ hcsl++; } else{ cnt=1+rand()%4; wh[x]+=cnt; } } } cout<<"你获得了"<<hcsl<<"张"; Color(x+1); cout<<level[x+1]; Color(0); cout<<"等级的卡牌!"; wh[x+1]+=hcsl; Sleep(500); Save(); } } } else if(cnt==3){ while(1){ system("cls"); cout<<"1.Trader"<<endl<<"2.Oracle"<<endl<<"0.退出"<<endl; cnt=-1; while(cnt<0 || cnt>2){ cin>>cnt; } if(cnt==0){ break; } liaison(cnt); } } else if(cnt==4){ system("cls"); cout<<"请选择要进入的模式,输入0退出"<<endl<<"1.战术行动"<<endl<<"2.封锁区(入场费1500Coin)"<<endl<<"3.强化封锁(入场费5000Coin)"<<endl; y=-1; while(y<0 || y>3){ cin>>y; } if(y==0){ continue; } else{ if(y==1){ cout<<"请选择要进入的地图,输入0退出"<<endl<<"1.Garden"<<endl<<"2.Desert"<<endl<<"3.Ocean"<<endl<<"4.Ant Hell"<<endl<<"5.Jungle"<<endl; x=-1; while(x<0 || x>5){ cin>>x; } if(x==0){ continue; } } else{ if((y==2 && money<1500)||(y==3 && money<5000)){ cout<<"入场费不足,无法进入!"<<endl; Sleep(1000); continue; } cout<<"请选择要进入的地图,输入0退出"<<endl<<"1.Garden"<<endl<<"2.Desert"<<endl<<"3.Ocean"<<endl<<"4.Ant Hell"<<endl<<"5.Jungle"<<endl<<"6.Sewer"<<endl<<"7.Hel"<<endl; x=-1; while(x<0 || x>7){ cin>>x; } if(x==0){ continue; } } if(y==2){ money-=1500; } if(y==3){ money-=5000; } game(x,y); Save(); } } } return 0; } void fight_m(int elv){ flag=1; int hp=175+lv*25,ehp=pow(3,elv-1)*(50-10+rand()%21),cnt,at=1,dam=0; while(hp>0 && ehp>0){ system("cls"); cout<<"你的血量:"<<hp<<"怪物血量:"<<ehp; Sleep(500); if(at){ cout<<endl<<"1.攻击 2.迂回偷袭(概率失败) 3.逃跑"<<endl; cnt=0; while(cnt<1 || cnt>3) cin>>cnt; if(cnt==1){ if(rand()%1000<=950){ for(int i=1;i<=kl;i++){ dam+=pow(3,wp[i]-1)*(5+rand()%11); } cout<<"你打出了"<<dam<<"点伤害!"; ehp-=dam; } else{ cout<<"怪物躲过了你的攻击!"; } } else if(cnt==2){ if(rand()%5000<=1500){ for(int i=1;i<=kl;i++){ dam+=pow(3,wp[i]-1)*(15+rand()%26); } cout<<"偷袭成功,对怪物造成了"<<dam<<"点伤害!"; ehp-=dam; } else{ dam=pow(2,elv-1)*(1+rand()%10); cout<<"偷袭失败,怪物对你造成了"<<dam<<"点伤害!"; hp-=dam; } } else{ if(rand()%1000<=elv*125){ cout<<"你逃跑了..."; return ; } else{ cout<<"怪物紧追不舍..."; } } } else{ if(rand()%1000<=850){ dam=pow(3,elv-1)*(5+rand()%21); cout<<endl<<"怪物对你造成了"<<dam<<"点伤害!"; hp-=dam; } else{ cout<<endl<<"你躲过了怪物的攻击!"; } } at=!at; Sleep(1000); } if(hp<1){ Color(5); cout<<endl<<"你被怪物击败了!"; Sleep(1000); Color(0); cout<<endl<<"你身上携带的所有卡牌全部丢失"; for(int i=1;i<=kl;i++){ wp[i]=0; } for(int i=1;i<=8;i++){ bp[i]=0; } Sleep(1000); flag=0; } else{ cnt=pow(2,elv)*(rand()%5+1); Color(2); cout<<endl<<"你击败了怪物!"; Sleep(500); cout<<endl<<"你获得了"<<cnt<<"点经验值!"<<endl; Sleep(500); Exp+=cnt; while(Exp>=(5+5*lv)){ cout<<"你升级了!"<<endl; Exp-=(5+5*lv); lv++; Sleep(250); } Color(0); cout<<endl<<"你获得了以下战利品:"; cnt=(rand()%1000)%2+1; Color(elv); cout<<endl<<level[elv]; Color(0); cout<<"卡牌"<<cnt<<"张"; bp[elv]+=cnt; cnt=pow(2,elv); if(elv!=8 && rand()%(cnt*2)==cnt){ Sleep(500); Color(elv+1); cout<<endl<<level[elv+1]; Color(0); cout<<"卡牌1张"; bp[elv+1]++; } Sleep(1000); } } int wp_e[9]; void fight_p(int elv,int at,int x,int y){ flag=1; int hp=175+lv*25,ehp=175+elv*25,cnt,dam=0; for(int i=1;i<=kl;i++){ wp_e[i]=ec_h(x,y); } while(hp>0 && ehp>0){ system("cls"); cout<<"你的血量:"<<hp<<"对方血量:"<<ehp<<endl<<"对方卡牌配置:"<<endl;; for(int i=1;i<=kl;i++){ Color(wp_e[i]); cout<<level[wp_e[i]]<<endl; } Color(0); Sleep(500); if(at){ cout<<endl<<"1.攻击 2.迂回偷袭(概率失败) 3.逃跑"<<endl; cnt=0; while(cnt<1 || cnt>3) cin>>cnt; if(cnt==1){ if(rand()%2000<=1700-elv){ cnt=rand()%kl+1; for(int i=1;i<=cnt;i++){ dam+=pow(3,wp[i]-1)*(5+rand()%11); } cout<<"你打出了"<<dam<<"点伤害!"; ehp-=dam; } else{ cout<<"敌人躲过了你的攻击!"; } } else if(cnt==2){ if(rand()%10000<=3000){ for(int i=1;i<=kl;i++){ dam+=pow(3,wp[i]-1)*(15+rand()%26); } cout<<"偷袭成功,对敌人造成了"<<dam<<"点伤害!"; ehp-=dam; } else{ cout<<"敌人躲过了你的偷袭!"; } } else{ cout<<"你逃跑了..."; return ; } } else{ if(hp>=ehp*3){ if(rand()%5000<=1500){ for(int i=1;i<=kl;i++){ dam+=pow(3,wp_e[i]-1)*(15+rand()%26); } cout<<"敌人偷袭了你,造成了"<<dam<<"点伤害!"; hp-=dam; } else{ cout<<"你躲过了敌人的偷袭!"; } } else{ if(rand()%2000<=1700-lv){ cnt=rand()%kl+1; for(int i=1;i<=cnt;i++){ dam+=pow(3,wp_e[i]-1)*(5+rand()%11); } cout<<endl<<"敌人对你造成了"<<dam<<"点伤害!"; hp-=dam; } else{ cout<<endl<<"你躲过了敌人的攻击!"; } } } at=!at; Sleep(1000); } if(hp<1){ Color(5); cout<<endl<<"你被敌人击败了!"; Sleep(1000); Color(0); cout<<endl<<"你身上携带的所有卡牌全部丢失"; for(int i=1;i<=kl;i++){ wp[i]=0; } for(int i=1;i<=8;i++){ bp[i]=0; } Sleep(1000); flag=0; } else{ cnt=elv*5+5; Color(2); cout<<endl<<"你击败了敌人!"; Sleep(500); cout<<endl<<"你获得了"<<cnt<<"点经验值!"<<endl; Sleep(500); Exp+=cnt; while(Exp>=(5+5*lv)){ cout<<"你升级了!"<<endl; Exp-=(5+5*lv); lv++; Sleep(250); } Color(0); cout<<"你获得了如下战利品:"; for(int i=1;i<=kl;i++){ Color(wp_e[i]); cout<<endl<<level[wp_e[i]]; Color(0); cout<<"卡牌一张;"; bp[wp_e[i]]++; } cnt=rand()%kl+1; Color(wp_e[cnt]); cout<<endl<<level[wp_e[cnt]]; Color(0); cout<<"卡牌一张;"; bp[wp_e[cnt]]++; Color(0); Sleep(1000); flag=1; } } void game(int p_m,int dgr){ int hp=90+10*lv,cnt,rage=rand()%5+m_s[p_m]-2,card,clocknum,x,y; double mul; if(dgr==1){ mul=1; } else if(dgr==2){ mul=1.4; } else{ mul=1.7; } while(hp>0){ system("cls"); cout<<"你离撤离点还有"<<rage<<"单位距离"<<endl; if(rage==m_s[p_m]/2){ Color(5); cout<<"你现在处于危险区域!敌人强度和爆率均有提升!"<<endl; Color(0); } Sleep(250); cout<<"1.在附近闲逛 2.向撤离点移动 3.整理背包"<<endl; cnt=0; while(cnt<1 || cnt>3) cin>>cnt; if(cnt==1){ cout<<"闲逛中..."; Sleep(500); if(rand()%1000<=600){ card=f_c(p_m,mul); if(rage==m_s[p_m]/2){ card=f_c(p_m,mul*1.2); } cout<<endl<<"你在闲逛途中捡到了一张"; Color(card); cout<<level[card]; Color(0); cout<<"等级的卡牌!"; bp[card]++; } else if(rand()%1000<=700){ cnt=ec_m(p_m,mul);; if(rage==m_s[p_m]/2){ cnt+=ec_m(p_m,mul*1.2); } cout<<endl<<"你遭遇了一只"; Color(cnt); cout<<level[cnt]; Color(0); cout<<"等级的怪物!"; Sleep(1000); fight_m(cnt); if(!flag){ return ; } } else if(rand()%1000<=500){ cnt=e_human_lv[dgr][p_m]-2+rand()%5; if(cnt<1) cnt=1; cout<<endl<<"你遭遇了一名"<<cnt<<"级的敌人!"; Sleep(1000); fight_p(cnt,rand()%2,p_m,mul); if(!flag){ return ; } } else{ cout<<"...但是无事发生"; Sleep(1000); } } else if(cnt==2){ cout<<"正在移动中..."<<endl; Sleep(500); if(rand()%1000<=250 && rage!=1){ card=f_c(p_m,mul); cout<<endl<<"你在路上捡到了一张"; Color(card); cout<<level[card]; Color(0); cout<<"等级的卡牌!"; bp[card]++; } if(rand()%1000<=600 && rage!=1){ cnt=ec_m(p_m,mul); cout<<endl<<"你遭遇了一只"; Color(cnt); cout<<level[cnt]; Color(0); cout<<"等级的怪物!"; Sleep(1000); fight_m(cnt); if(!flag){ return ; } } else if(rand()%1000<=300 && rage!=1){ cnt=e_human_lv[dgr][p_m]-2+rand()%5; if(cnt<1) cnt=1; if(rage==5){ cnt+=rand()%3+1; } cout<<endl<<"你遭遇了一名"<<cnt<<"级的敌人!"; Sleep(1000); fight_p(cnt,1,p_m,mul); if(!flag){ return ; } } rage--; if(rage==0){ cout<<"你已经抵达撤离点,正在等待传送..."<<endl; Sleep(1000); for(int i=10;i>=1;i--){ system("cls"); cout<<"撤离倒计时:"<<i; clocknum=clock(); while(clock()-clocknum<1000); if(rand()%1000<=(11-i)*20){ cnt=ec_m(p_m,mul); cout<<endl<<"你遭遇了一只"; Color(cnt); cout<<level[cnt]; Color(0); cout<<"等级的怪物!"; Sleep(1000); fight_m(cnt); if(!flag){ return ; } } else if(rand()%1000<=(11-i)*10){ cnt=e_human_lv[dgr][p_m]-2+rand()%5; if(cnt<1) cnt=1; cout<<endl<<"你遭遇了一名"<<cnt<<"级的敌人!"; Sleep(1000); fight_p(cnt,rand()%2,p_m,mul); if(!flag){ return ; } } } system("cls"); cout<<"撤离成功!!"<<endl; Sleep(1000); cout<<"你带出了如下物资:"<<endl; for(int i=1;i<=8;i++){ if(bp[i]!=0){ Sleep(1000); Color(i); cout<<endl<<level[i]; Color(0); cout<<"卡牌"<<bp[i]<<"张;"; wh[i]+=bp[i]; bp[i]=0; } } Sleep(1000); return ; } } else{ while(1){ system("cls"); cout<<"你的等级:"<<lv<<" 距离下次升级还需要:"<<5+(5*lv)-Exp<<endl; Sleep(50); cout<<"你目前的卡牌配置为:"<<endl; for(int i=1;i<=kl;i++){ cout<<i<<": "; Color(wp[i]); cout<<level[wp[i]]; Color(0); cout<<endl; } Sleep(100); cout<<"你现在背包内所有的卡牌:"<<endl; for(int i=1;i<=8;i++){ if(bp[i]){ cout<<i<<"."; Color(i); cout<<level[i]; Color(0); cout<<": "<<bp[i]<<"张"<<endl; } } Sleep(100); cout<<"请输入你要替换的卡牌(两个数字),输入0退出"<<endl; cin>>x; if(x==0){ break; } cin>>y; if(x<1 || x>kl || y<1 || y>8 || bp[y]==0){ cout<<"替换失败"; Sleep(500); continue; } bp[y]--; bp[wp[x]]++; wp[x]=y; cout<<"替换成功!"; Sleep(500); } } Sleep(500); } } void liaison(int who){ int cnt,x; char xxx; cout<<"正在连线中..."; Sleep(500); if(who==1){ while(1){ system("cls"); cout<<"嗨!我是Trader,缺卡还是缺钱,我都能解决!"<<endl; cout<<"请问您有什么需要?"<<endl<<"1.购买卡牌"<<endl<<"2.售卖卡牌"<<endl<<"0.离开"<<endl; cnt=-1; while(cnt<0 || cnt>2){ cin>>cnt; } if(cnt==0){ cout<<"好吧,那记得常来看看啊!说不定哪天你就需要什么了。"; Sleep(1000); break ; } if(cnt==1){ while(1){ system("cls"); cout<<"那你可找对人了!至于价格嘛,嘿嘿,那就要看我随机翻出来的那张卡有多贵啦。"<<endl; cout<<"你所拥有的Coin数量:"<<money<<endl; for(int i=1;i<=8;i++){ cout<<i<<".购买一张"; Color(i); cout<<level[i]; Color(0); cout<<"卡牌"<<endl; } cout<<"0.退出"<<endl; cnt=-1; while(cnt<0 || cnt>8){ cin>>cnt; } if(cnt==0){ cout<<"如果又需要卡了,随时来啊!"; Sleep(1000); break; } x=(int)((double)prize[cnt]*(rand()%41+80)/100.0); cout<<"这张"; Color(cnt); cout<<level[cnt]; Color(0); cout<<"卡牌的价值是"<<x<<"个Coin,要不要?(y/n)"<<endl; cin>>xxx; if(xxx=='y'){ if(money<x){ cout<<"额,抱歉啦哥们儿,你买不起。"; } else{ cout<<"好嘞!您拿好啦。"; money-=x; wh[cnt]++; Save(); } } else{ cout<<"好吧,你说不定要再考虑一下。"; } Sleep(1000); } } else if(cnt==2){ while(1){ system("cls"); cout<<"想要卖卡?来吧,品质决定我出的钱。"<<endl; cout<<"你所拥有的Coin数量:"<<money<<endl; for(int i=1;i<=8;i++){ cout<<i<<".出售库存为"<<wh[i]<<"张的"; Color(i); cout<<level[i]; Color(0); cout<<"卡牌"<<endl; } cout<<"0.退出"<<endl; cnt=-1; while(cnt<0 || cnt>8){ cin>>cnt; } if(cnt==0){ cout<<"好吧,下次有什么用不着的好货记得来找我哟!"; Sleep(1000); break; } if(wh[cnt]==0){ cout<<"抱歉啦,你似乎没有这种卡牌"; Sleep(750); continue; } cout<<"1.出售一张(大概获得:"<<(int)((double)prize[cnt]/1.2)<<"Coin)"<<endl<<"2.全部出售(大概获得:"<<(int)((double)prize[cnt]/1.2)*wh[cnt]<<"Coin)"<<endl<<"0.不出售"<<endl; x=-1; while(x<0 || x>2) cin>>x; if(x==0){ cout<<"好吧,你说不定要再考虑一下。"; } else if(x==1){ x=(int)((double)prize[cnt]*(rand()%41+80)/120.0); cout<<"好嘞!这是你应得的钱。"<<endl<<"你获得了"<<x<<"个Coin!"; money+=x; wh[cnt]--; Save(); } else{ x=0; for(int i=1;i<=wh[cnt];i++){ x+=(int)((double)prize[cnt]*(rand()%41+80)/120.0); } cout<<"好嘞!这是你应得的钱。"<<endl<<"你获得了"<<x<<"个Coin!"; money+=x; wh[cnt]=0; Save(); } Sleep(1000); } } } } if(who==2){ while(1){ system("cls"); cout<<"当人们考虑到某个特定的未来时,就是一种模糊的异常,这种事真是令人烦恼..."<<endl; cout<<"一次,一次,又一次...小心你的愿望,陌生人。"<<endl; cout<<"1.兑换卡牌"<<endl<<"0.退出"<<endl; cnt=-1; while(cnt<0 || cnt>1){ cin>>cnt; } if(cnt==0){ cout<<"为不可预见的后果做好准备,陌生人...我能看见未来。"; Sleep(1000); break; } else if(cnt==1){ while(1){ system("cls"); cout<<"我们可以公平地交换..."<<endl; cout<<"陌生人,你最好明智地做选择。"<<endl; for(int i=1;i<=8;i++){ cout<<i<<"."; Color(i); cout<<level[i]; Color(0); cout<<"卡牌,库存"<<wh[i]<<"张 "; if(i==1){ cout<<"(无法兑换)"<<endl; } else{ cout<<"(需要"<<cost[i]<<"张"; Color(i-1); cout<<level[i-1]; Color(0); cout<<"卡)"<<endl; } } cout<<"0.退出"<<endl<<"(输入你想要兑换的卡牌)"<<endl; cnt=-1; while(cnt<0 || cnt>8){ cin>>cnt; } if(cnt==0){ cout<<"‘如果’并不是一个我常用的词...但如果不是现在,又是什么时候呢..."; Sleep(1000); break; } if(cnt==1){ cout<<"我似乎患有盲点...陌生人,解释一下..."; Sleep(1000); continue; } cout<<"(确定花费"<<cost[cnt]<<"张"; Color(cnt-1); cout<<level[cnt-1]; Color(0); cout<<"卡牌来兑换一张"; Color(cnt); cout<<level[cnt]; Color(0); cout<<"卡牌吗? y/n)"<<endl; cin>>xxx; if(xxx=='y'){ if(wh[cnt-1]<cost[cnt]){ cout<<"(你的库存似乎不支持你兑换这张卡)"; } else{ cout<<"我一直在等待这一刻..."; Sleep(500); cout<<endl<<"早有人寓言,这就是那一刻..."<<endl; Sleep(500); cout<<"(你获得了一张"; Color(cnt); cout<<level[cnt]; Color(0); cout<<"卡牌!)"; wh[cnt-1]-=cost[cnt]; wh[cnt]++; Save(); } } else{ cout<<"不要害怕承诺,陌生人..."; } Sleep(1000); } } } } }
------我是一条可爱的分割线QWQ------
以下是可用资源
1.极域解锁密码:
Admin@123
->用法:左键右下角极域按键->设置->输入Admin@123
->网络->选择教师登录即可kill极域,若改回来同样的方法点击自动登录,且可以改密码2.
Windows
+Tab
键可以新建桌面,可以将窗口拖至不同的桌面,Ctrl
+Windows
+←
或→
快速切换相邻的桌面3.
Ctrl
+Shift
+Esc
打开任务管理器,或者右键下方任务栏打开,可以将其设为置于顶层,并且其图层在全屏广播之上,可以最小化广播(不可关闭,被拒绝访问)4.↑↑↑接上文,关闭全屏广播后可能有键盘锁,右键下方极域标志打开设置(即输密码界面),不输入密码直接关掉即可,密码锁便可解除,但是在该情况下一般按键可以使用,但是会被禁
Windows
键------我是一条可爱的分割线QWQ------
以下是网站资源
florr.io(肝帝必备,适合长期玩)
digdig.io(休闲,不太适合长期玩)
------我是一条可爱的分割线QWQ------
以下是其它
本人洛谷名曰
XIAOWANGCHAI
本人洛谷团队(戳我),欢迎大家加入(doge)
代码资源
//调整颜色,调整后即可改颜色 #include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<stdlib.h> #include<conio.h> #include<time.h> using namespace std; void Color(int a){//白 绿 黄 蓝 紫 红 青 粉 淡绿 if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN); if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE); if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE); if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED); if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); } int main(){ Color(8); cout<<114514; return 0; }
#include<bits/stdc++.h> #include<windows.h> #include<ctime> #define int long long #define cls system("cls") using namespace std; void intt1(); void intt2(); void print_string(string s); void tujian(); void kaishi(); void shuoming(); signed main(){ srand(time(NULL)); intt1(); while(1){ intt2(); string op; string ryj; cin>>op; if(op=="1"){ tujian(); cout<<"输入 任意键 返回"<<endl; cin>>ryj; } if(op=="2"){ shuoming(); cout<<"输入 任意键 返回"<<endl; cin>>ryj; } if(op=="3"){ kaishi(); cin>>ryj; } if(op=="4"){ break; } } return 0; } void intt1(){ cout<<"florr杀"<<endl;Sleep(500); cout<<"作者:XIAOWANGCHAI 违者必究(doge)"<<endl; Sleep(500); cls; } void intt2(){ cls; print_string("1.图鉴"); print_string("2.说明"); print_string("3.开始"); print_string("4.退出"); cout<<"请输入编号"<<endl; } void print_string(string s){ Sleep(10); cout<<s<<endl<<endl; } void tujian(){ cls; } void shuoming(){ cls; } void kaishi(){ cls; }
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题目标签
- 系统测试
- 1
- 交互题
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