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    巨型奶龙

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    该用户很懒,这里啥也没写(´・ω・`)

    本用户总是被AC鸭欺负!想必大家都被AC鸭欺负过吧!那就让我们一起把AC鸭考掉!
    

    日烤一鸭,恒日无鸭! 我居然忘了还有一只羊没有烤 我就说我不懒,打了好多好多字

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    AC难,AK更难!!!

    题库(C++)

    比赛 (C++)

    题库(Python)

    比赛 (Python)

    c++

    编译器自己去找 建议用Dev C++ (不能用苹果电脑,你有虚拟机就当我没说)

    C++编译器

    我还是良心一点吧,编译器下载网站放出来了

    提醒!!这个小游戏中的蛇可以穿墙!!!

    //贪吃蛇小游戏!
    #include <stdio.h>
    #include <windows.h>
    #include <conio.h>
    #include <time.h>
    
    /*游戏窗口*/
    #define FrameX 6   //游戏窗口左上角的X轴坐标
    #define FrameY 6   //游戏窗口左上角的Y轴坐标
    #define Frame_height  20 //游戏窗口的高度
    #define Frame_width   20 //游戏窗口的宽度
    
    /*定义全局变量*/
    int i, j, p, q, temp;
    int a[2];     //用于记住蛇尾坐标,其中a[0]、a[1]分别表示横、竖坐标
    
    /*声明蛇的结构体*/
    struct Snake
    {
        int x[100];    //蛇的横坐标,其中x[0]表示蛇尾的横坐标,x[N-1]表示蛇头的横坐标
        int y[100];    //蛇的竖坐标,其中y[0]表示蛇尾的竖坐标,y[N-1]表示蛇头的竖坐标
        int count;    //蛇吃食物的个数
        int length;    //蛇的长度
        int speed;    //蛇的速度
    };
    
    /*声明食物的结构体*/
    struct Food
    {
        int x;     //食物的横坐标
        int y;     //食物的竖坐标
    };
    
    
    /*光标移到指定位置*/
    void gotoxy(HANDLE hOut, int x, int y)
    {
        COORD pos;
        pos.X = x;  //横坐标
        pos.Y = y;  //纵坐标
        SetConsoleCursorPosition(hOut, pos);
    }
    
    /*游戏开始菜单*/
    void menu()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        void help();
        void about();
        void over_game();
        void start_game();
        int n;
        gotoxy(hOut, 35, 10);
        printf("开始游戏 [1]");
        gotoxy(hOut, 35, 13);
        printf("帮助 [2]");
        gotoxy(hOut, 35, 16);
        printf("关于 [3]");
        gotoxy(hOut, 35, 19);
        printf("退出游戏 [4]");
        gotoxy(hOut, 35, 22);
        printf("选择:");
        scanf("%d", &n);
        switch (n) {
        case 1:
            system("cls");
            start_game();
            over_game();
            break;
        case 2:
            system("cls");
            help();
            break;
        case 3:
            system("cls");
            about();
            break;
        case 4:
            system("cls");
            exit(0);
            break;
    
        default:
            printf("※※您的输入有误,请重新输入※※");
            system("pause >nul");
            over_game();
            menu();
            break;
        }
    }
    /*帮助菜单*/
    void help()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        int m;
        gotoxy(hOut, 35, 10);
        printf("↑   up");
        gotoxy(hOut, 35, 13);
        printf("↓   down选择:");
        gotoxy(hOut, 35, 16);
        printf("←   left");
        gotoxy(hOut, 35, 19);
        printf("→   right");
        gotoxy(hOut, 35, 22);
        printf("空格 暂停");
        gotoxy(hOut, 35, 25);
        printf("return   [1]+enter");
        gotoxy(hOut, 35, 28);
        printf("选择:");
        scanf("%d", &m);
        switch (m)
        {
        case 1:
            system("cls");
            menu();
            break;
        }
    }
    /*关于*/
    void about()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        int a;
        gotoxy(hOut, 35, 10);
        printf("Hello World");
        gotoxy(hOut, 35, 13);
        printf("This is a eating snake");
        gotoxy(hOut, 35, 16);
        printf("Notice:");
        gotoxy(hOut, 35, 19);
        printf("Designd by us");
        gotoxy(hOut, 35, 22);
        printf("Hello World");
        gotoxy(hOut, 35, 25);
        printf("return   [1]+enter");
        gotoxy(hOut, 35, 28);
        printf("选择:");
        scanf("%d", &a);
        switch (a)
        {
        case 1:
            system("cls");
            menu();
            break;
        }
    }
    
    /*制作游戏窗口*/
    void make_frame()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);  //定义显示器句柄变量
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 13);  //打印选择菜单
        printf("Esc 退出游戏");
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 15);
        printf("长按方向键:加速");
    
    
        gotoxy(hOut, FrameX, FrameY);       //打印框角
        printf("╔");
        gotoxy(hOut, FrameX + 2 * Frame_width - 2, FrameY);
        printf("╗");
        gotoxy(hOut, FrameX, FrameY + Frame_height);
        printf("╚");
        gotoxy(hOut, FrameX + 2 * Frame_width - 2, FrameY + Frame_height);
        printf("╝");
        gotoxy(hOut, FrameX + 2 * Frame_width - 26, FrameY + Frame_height - 13);
        printf("□");
        gotoxy(hOut, FrameX + 2 * Frame_width - 18, FrameY + Frame_height - 3);
        printf("□");
        gotoxy(hOut, FrameX + 2 * Frame_width - 12, FrameY + Frame_height - 8);
        printf("□");
        for (i = 2; i < 2 * Frame_width - 2; i += 2)
        {
            gotoxy(hOut, FrameX + i, FrameY);
            printf("═");         //打印上横框
        }
        for (i = 2; i < 2 * Frame_width - 2; i += 2)
        {
            gotoxy(hOut, FrameX + i, FrameY + Frame_height);
            printf("═");         //打印下横框
        }
        for (i = 1; i < Frame_height; i++)
        {
            gotoxy(hOut, FrameX, FrameY + i);
            printf("║");         //打印左竖框
        }
        for (i = 1; i < Frame_height; i++)
        {
            gotoxy(hOut, FrameX + 2 * Frame_width - 2, FrameY + i);
            printf("║");         //打印右竖框
        }
    
        gotoxy(hOut, FrameX + Frame_width - 5, FrameY - 2);   //打印游戏名称 
    
        printf("贪吃蛇游戏");
    }
    /*菜单信息*/
    void print_information(HANDLE hOut, struct Snake* snake, struct Food* food)
    {
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 1);
        printf("level : %d", snake->count / 5 + 1);    //打印游戏等级
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 3);
        printf("score : %d", 10 * snake->count);    //打印游戏得分
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 5);
        printf("eat food : %d", snake->count);    //打印产生食物个数 
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 7);
        printf("speed : %dms", snake->speed);    //打印游戏速度
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 9);
        printf("foodX : %d", food->x);      //打印食物的横坐标
        gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 11);
        printf("foodY : %d", food->y);      //打印食物的竖坐标
        p = snake->count / 5 + 1;
        q = 10 * snake->count;
    }
    
    /*初始化蛇*/
    void init_snake(struct Snake* snake)
    {
        snake->x[0] = FrameX + 2;     //初始化蛇的横坐标
        snake->y[0] = FrameY + Frame_height / 2;  //初始化蛇的竖坐标
        snake->speed = 300;      //初始化蛇的速度为300ms
        snake->length = 3;      //初始化蛇的长度为3节
        snake->count = 0;       //初始化蛇吃的个数为0
        for (i = 1; i < snake->length; i++)
        {/* 依次得到蛇身、蛇头的坐标 */
            snake->x[i] = snake->x[i - 1] + 2;
            snake->y[i] = snake->y[i - 1];
        }
    }
    
    /*移动蛇*/
    void move_snake(HANDLE hOut, struct Snake* snake)
    {
        gotoxy(hOut, snake->x[0], snake->y[0]);
        printf("  ");       /* 清除蛇尾*/
        for (i = 1; i < snake->length; i++)
        {/* 后一节的坐标依次取代前一节的坐标 */
            snake->x[i - 1] = snake->x[i];
            snake->y[i - 1] = snake->y[i];
        }
    }
    
    /*打印蛇*/
    void print_snake(HANDLE hOut, struct Snake* snake)
    {
        for (i = 0; i < snake->length; i++)
        {
            gotoxy(hOut, snake->x[i], snake->y[i]);
            if (i == 0)
            {
                printf("○");       //打印蛇尾
            }
            else if (i == snake->length - 1)
            {
                printf("¤");       //打印蛇头
            }
            else
            {
                printf("⊙");       //打印蛇身
            }
        }
    }
    
    /*产生食物*/
    void get_food(HANDLE hOut, struct Snake* snake, struct Food* food)
    {
        srand((unsigned)time(NULL));       //初始化随机数
        while (1)
        {/* 产生食物的条件:1.在游戏窗口内 2.不在蛇的身上 */
            food->x = rand() % (Frame_width - 1);
            food->y = rand() % Frame_height;
            if (food->x == 0 || food->y == 0)
            {
                continue;
            }
            food->x = 2 * food->x + FrameX;      //得到食物的横坐标
            food->y += FrameY;         //得到食物的竖坐标
            for (i = 0; i < snake->length; i++)
            {/* 判断食物是否在蛇的身上,如果在蛇身上,则重新产生;否则,打印蛇身 */
                if (food->x == snake->x[i] && food->y == snake->y[i])
                {
                    break;
                }
            }
            if (i == snake->length)
            {
                gotoxy(hOut, food->x, food->y);
                if (temp % 2 == 0)
                {
                    printf("●");
                }
                else
                {
                    printf("☆");
                }
                temp++;
                break;
            }
        }
    }
    
    /*吃食物*/
    void eat_food(HANDLE hOut, struct Snake* snake, struct Food* food)
    {
        if (snake->x[snake->length - 1] == food->x && snake->y[snake->length - 1] == food->y)
        {/* 如果蛇头位置与食物位置相同,吃食物 */
            snake->length++;      //吃一个食物,蛇身增长一节
            for (i = snake->length - 1; i >= 1; i--)
            {/* 蛇后节坐标依次赋值给蛇前一节的坐标,依次得到蛇身及蛇头的坐标 */
                snake->x[i] = snake->x[i - 1];
                snake->y[i] = snake->y[i - 1];
            }
            snake->x[0] = a[0];      //得到蛇尾移动前的横坐标
            snake->y[0] = a[1];      //得到蛇尾移动前的竖坐标  
            get_food(hOut, snake, food);    //重新产生食物
            snake->count++;       //食物的个数增1
            if (snake->count % 5 == 0)
            {/* 当蛇吃Up_level个食物时,速度加快Up_speed毫秒并且升一级 */
                snake->speed -= 50;
            }
        }
    }
    
    /*穿墙*/
    void through_wall(HANDLE hOut, struct Snake* snake, char ch)
    {
        if (ch == 72 && snake->y[snake->length - 1] == FrameY)
        {
            snake->y[snake->length - 1] = FrameY + Frame_height - 1; //如果蛇在上框且向上移动,穿墙
        }
        if (ch == 80 && snake->y[snake->length - 1] == FrameY + Frame_height)
        {
            snake->y[snake->length - 1] = FrameY + 1;    //如果蛇在下框且向下移动,穿墙
        }
        if (ch == 75 && snake->x[snake->length - 1] == FrameX)
        {
            snake->x[snake->length - 1] = FrameX + 2 * Frame_width - 4; //如果蛇在左框且向左移动,穿墙
        }
        if (ch == 77 && snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 2)
        {
            snake->x[snake->length - 1] = FrameX + 2;    //如果蛇在右框且向右移动,穿墙
        }
    }
    
    /*判断蛇是否死*/
    int if_die(struct Snake* snake)
    {/* 当蛇头碰到自身时,蛇死 ,返回值为0 */
        for (i = 0; i < snake->length - 1; i++)
        {
            if (snake->x[snake->length - 1] == snake->x[i] && snake->y[snake->length - 1] == snake->y[i])
            {
                return 0;
            }
            if (snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 26 && snake->y[snake->length - 1] == FrameY + Frame_height - 13)
            {
                return 0;
            }
            if (snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 18 && snake->y[snake->length - 1] == FrameY + Frame_height - 3)
            {
                return 0;
            }
            if (snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 12 && snake->y[snake->length - 1] == FrameY + Frame_height - 8)
            {
                return 0;
            }
    
        }
        return 1;
    }
    
    /*开始游戏*/
    void start_game()
    {
        unsigned char ch = 77;        //定义用于接收键盘输入的字符变量
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量
        struct Snake s, * snake = &s;      //定义蛇的结构体指针并指向蛇的结构体
        struct Food f, * food = &f;       //定义食物的结构体指针并指向食物的结构体
    
        make_frame();         //制作游戏窗口 
        init_snake(snake);        //初始化蛇
        get_food(hOut, snake, food);      //随机产生食物
        while (1)
        {
            print_information(hOut, snake, food);   //打印菜单信息
            a[0] = snake->x[0];       //记住蛇尾的横坐标
            a[1] = snake->y[0];       //记住蛇尾的竖坐标
            j = 0;
            if (_kbhit())
            {/* 判断是否按下键盘,如果按下,ch接收键盘输入 */
                ch = _getch();
                if (_kbhit())
                {/* 如果长按键盘,则加速 */
                    Sleep(20);
                    j = 1;
                }
            }
            switch (ch)
            {
            case 72:
            {/* 向上移动 */
                move_snake(hOut, snake);   //移动蛇
                snake->y[snake->length - 1] -= 1; //蛇头的竖坐标向上移,即减1
                break;
            }
            case 80:
            {/* 向下移动 */
                move_snake(hOut, snake);   //移动蛇
                snake->y[snake->length - 1] += 1; //蛇头的竖坐标向下移,即加1
                break;
            }
            case 75:
            {/* 向左移动 */
                move_snake(hOut, snake);   //移动蛇
                snake->x[snake->length - 1] -= 2; //蛇头的横坐标向左移,即减2
                break;
            }
            case 77:
            {/* 向右移动 */
                move_snake(hOut, snake);   //移动蛇
                snake->x[snake->length - 1] += 2; //蛇头的横坐标向右移,即加2
                break;
            }
            }
            through_wall(hOut, snake, ch);    //穿墙   
            eat_food(hOut, snake, food);     //吃食物
            print_snake(hOut, snake);     //打印蛇
            if (if_die(snake) == 0)
            {/* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */
                gotoxy(hOut, FrameX + Frame_width - 2, FrameY + Frame_height / 2 - 1);
                printf("Game Over");
                Sleep(2000);
                break;
            }
            if (j == 0)
            {
                Sleep(snake->speed);      //延迟时间
            }
            else
            {
                Sleep(10);
            }
        }
    }
    
    void choose()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        void over_game();
        void start_game();
        int n;
        gotoxy(hOut, 10, 20);
        printf("Continue [1]");
        gotoxy(hOut, 30, 20);
        printf("Exit [2]");
        gotoxy(hOut, 55, 20);
        printf("选择:");
        scanf("%d", &n);
        switch (n) {
        case 1:
            system("cls");
            start_game();
            over_game();
            break;
        case 2:
            exit(0);
            break;
    
        default:
            printf("※※您的输入有误,请重新输入※※");
            system("pause >nul");
            over_game();
            choose();
            break;
        }
    }
    /*结束菜单*/
    void over_game() {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        system("cls");
        printf("\n\t游戏结束\n");
        gotoxy(hOut, 15, 15);
        printf("level : %d", p);
        gotoxy(hOut, 35, 15);
        printf("score : %d", q);
        choose();
        system("pause");
    }
    int main()
    {
        menu();
    
        start_game();   //开始游戏
    
        over_game();   //结束游戏
    }
    

    恶魔轮盘赌 (没贪吃蛇那么好玩)

    你犯贱删了也没用,因为我有备份(恶魔轮盘赌也是C++代码)

    Python

    # 简单的快速排序,从大到小(1-9以内)
    def quick_sort(number_list):
        if len(number_list) <= 1:
            return number_list
        pivot = number_list[0]
        left = []
        for i in range(1, len(number_list)):
            if number_list[i] > pivot:
                left.append(number_list[i])
        right = []
        for i in range(1, len(number_list)):
            if number_list[i] <= pivot:
                right.append(number_list[i])
        return quick_sort(left) + [pivot] + quick_sort(right)
    number_list = input('(直接填数字,不用空格)')
    print(quick_sort(number_list))
    

    目前就更新到这

            ▄▀▒▌          ▄▀▒▌   
            ▌▒▒█        ▄▀▒▒▒▐   
           ▐▄█▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐   
         ▄▄▀▒▒▒▒▒▒▒▒▒▒▒█▒▒▄█▒▐   
       ▄▀▒▒▒░░░▒▒▒░░░▒▒▒▀██▀▒▌   
      ▐▒▒▒▄▄▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▀▄▒▌  
      ▌░░▌█▀▒▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒▐  
     ▐░░░▒▒▒▒▒▒▒▒▌██▀▒▒░░░▒▒▒▀▄▌ 
     ▌░▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░▒▒▒▒▌ 
    ▌▒▒▒▄██▄▒▒▒▒▒▒▒▒░░░░░░░░▒▒▒▐ 
    ▐▒▒▐▄█▄█▌▒▒▒▒▒▒▒▒▒▒░▒░▒░▒▒▒▒▌
    ▐▒▒▐▀▐▀▒▒▒▒▒▒▒▒▒▒▒▒▒░▒░▒░▒▒▐ 
     ▌▒▒▀▄▄▄▄▄▄▀▒▒▒▒▒▒▒░▒░▒░▒▒▒▌ 
     ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▒░▒▒▄▒▒▐  
      ▀▄▒▒▒▒▒▒░▒▒▒▒▒▒▒▒░▒▄▒▒▒▒▌  
      ▄▀▒▒▒▒▒▒▒▒▒▒▒▒▒░▒░▒▄▒▒▒▒▌  
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      ▀▄▒▒▒▒▒▒▒▒░▒▒▒▒▒░▒▒▄▒▒▒▒▌  
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