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个人简介
先提个醒!!!一定要看到最后,有彩蛋!
来投个票吧!
投票:我帅不帅(点击选项进行投票):
帅到爆炸
帅到爆炸
这个重要的给忘了 投票:我的主页编辑的怎么样?(点击选项进行投票):
非常好
非常好LV10!!!
Top 1%!!! 全网站第1!!! (本人已疯)
巨型奶龙
嘻嘻
该用户很懒,这里啥也没写(´・ω・`)本用户总是被AC鸭欺负!想必大家都被AC鸭欺负过吧!那就让我们一起把AC鸭考掉!
日烤一鸭,恒日无鸭!我居然忘了还有一只羊没有烤 我就说我不懒,打了好多好多字我留言板里的和平是怎么回事??怎么聊起天来了??
AC难,AK更难!!!
c++
编译器自己去找 建议用Dev C++ (不能用苹果电脑,你有虚拟机就当我没说)
我还是良心一点吧,编译器下载网站放出来了
提醒!!这个小游戏中的蛇可以穿墙!!!
//贪吃蛇小游戏! #include <stdio.h> #include <windows.h> #include <conio.h> #include <time.h> /*游戏窗口*/ #define FrameX 6 //游戏窗口左上角的X轴坐标 #define FrameY 6 //游戏窗口左上角的Y轴坐标 #define Frame_height 20 //游戏窗口的高度 #define Frame_width 20 //游戏窗口的宽度 /*定义全局变量*/ int i, j, p, q, temp; int a[2]; //用于记住蛇尾坐标,其中a[0]、a[1]分别表示横、竖坐标 /*声明蛇的结构体*/ struct Snake { int x[100]; //蛇的横坐标,其中x[0]表示蛇尾的横坐标,x[N-1]表示蛇头的横坐标 int y[100]; //蛇的竖坐标,其中y[0]表示蛇尾的竖坐标,y[N-1]表示蛇头的竖坐标 int count; //蛇吃食物的个数 int length; //蛇的长度 int speed; //蛇的速度 }; /*声明食物的结构体*/ struct Food { int x; //食物的横坐标 int y; //食物的竖坐标 }; /*光标移到指定位置*/ void gotoxy(HANDLE hOut, int x, int y) { COORD pos; pos.X = x; //横坐标 pos.Y = y; //纵坐标 SetConsoleCursorPosition(hOut, pos); } /*游戏开始菜单*/ void menu() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); void help(); void about(); void over_game(); void start_game(); int n; gotoxy(hOut, 35, 10); printf("开始游戏 [1]"); gotoxy(hOut, 35, 13); printf("帮助 [2]"); gotoxy(hOut, 35, 16); printf("关于 [3]"); gotoxy(hOut, 35, 19); printf("退出游戏 [4]"); gotoxy(hOut, 35, 22); printf("选择:"); scanf("%d", &n); switch (n) { case 1: system("cls"); start_game(); over_game(); break; case 2: system("cls"); help(); break; case 3: system("cls"); about(); break; case 4: system("cls"); exit(0); break; default: printf("※※您的输入有误,请重新输入※※"); system("pause >nul"); over_game(); menu(); break; } } /*帮助菜单*/ void help() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); int m; gotoxy(hOut, 35, 10); printf("↑ up"); gotoxy(hOut, 35, 13); printf("↓ down选择:"); gotoxy(hOut, 35, 16); printf("← left"); gotoxy(hOut, 35, 19); printf("→ right"); gotoxy(hOut, 35, 22); printf("空格 暂停"); gotoxy(hOut, 35, 25); printf("return [1]+enter"); gotoxy(hOut, 35, 28); printf("选择:"); scanf("%d", &m); switch (m) { case 1: system("cls"); menu(); break; } } /*关于*/ void about() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); int a; gotoxy(hOut, 35, 10); printf("Hello World"); gotoxy(hOut, 35, 13); printf("This is a eating snake"); gotoxy(hOut, 35, 16); printf("Notice:"); gotoxy(hOut, 35, 19); printf("Designd by us"); gotoxy(hOut, 35, 22); printf("Hello World"); gotoxy(hOut, 35, 25); printf("return [1]+enter"); gotoxy(hOut, 35, 28); printf("选择:"); scanf("%d", &a); switch (a) { case 1: system("cls"); menu(); break; } } /*制作游戏窗口*/ void make_frame() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 13); //打印选择菜单 printf("Esc 退出游戏"); gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 15); printf("长按方向键:加速"); gotoxy(hOut, FrameX, FrameY); //打印框角 printf("╔"); gotoxy(hOut, FrameX + 2 * Frame_width - 2, FrameY); printf("╗"); gotoxy(hOut, FrameX, FrameY + Frame_height); printf("╚"); gotoxy(hOut, FrameX + 2 * Frame_width - 2, FrameY + Frame_height); printf("╝"); gotoxy(hOut, FrameX + 2 * Frame_width - 26, FrameY + Frame_height - 13); printf("□"); gotoxy(hOut, FrameX + 2 * Frame_width - 18, FrameY + Frame_height - 3); printf("□"); gotoxy(hOut, FrameX + 2 * Frame_width - 12, FrameY + Frame_height - 8); printf("□"); for (i = 2; i < 2 * Frame_width - 2; i += 2) { gotoxy(hOut, FrameX + i, FrameY); printf("═"); //打印上横框 } for (i = 2; i < 2 * Frame_width - 2; i += 2) { gotoxy(hOut, FrameX + i, FrameY + Frame_height); printf("═"); //打印下横框 } for (i = 1; i < Frame_height; i++) { gotoxy(hOut, FrameX, FrameY + i); printf("║"); //打印左竖框 } for (i = 1; i < Frame_height; i++) { gotoxy(hOut, FrameX + 2 * Frame_width - 2, FrameY + i); printf("║"); //打印右竖框 } gotoxy(hOut, FrameX + Frame_width - 5, FrameY - 2); //打印游戏名称 printf("贪吃蛇游戏"); } /*菜单信息*/ void print_information(HANDLE hOut, struct Snake* snake, struct Food* food) { gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 1); printf("level : %d", snake->count / 5 + 1); //打印游戏等级 gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 3); printf("score : %d", 10 * snake->count); //打印游戏得分 gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 5); printf("eat food : %d", snake->count); //打印产生食物个数 gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 7); printf("speed : %dms", snake->speed); //打印游戏速度 gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 9); printf("foodX : %d", food->x); //打印食物的横坐标 gotoxy(hOut, FrameX + 2 * Frame_width + 8, FrameY + 11); printf("foodY : %d", food->y); //打印食物的竖坐标 p = snake->count / 5 + 1; q = 10 * snake->count; } /*初始化蛇*/ void init_snake(struct Snake* snake) { snake->x[0] = FrameX + 2; //初始化蛇的横坐标 snake->y[0] = FrameY + Frame_height / 2; //初始化蛇的竖坐标 snake->speed = 300; //初始化蛇的速度为300ms snake->length = 3; //初始化蛇的长度为3节 snake->count = 0; //初始化蛇吃的个数为0 for (i = 1; i < snake->length; i++) {/* 依次得到蛇身、蛇头的坐标 */ snake->x[i] = snake->x[i - 1] + 2; snake->y[i] = snake->y[i - 1]; } } /*移动蛇*/ void move_snake(HANDLE hOut, struct Snake* snake) { gotoxy(hOut, snake->x[0], snake->y[0]); printf(" "); /* 清除蛇尾*/ for (i = 1; i < snake->length; i++) {/* 后一节的坐标依次取代前一节的坐标 */ snake->x[i - 1] = snake->x[i]; snake->y[i - 1] = snake->y[i]; } } /*打印蛇*/ void print_snake(HANDLE hOut, struct Snake* snake) { for (i = 0; i < snake->length; i++) { gotoxy(hOut, snake->x[i], snake->y[i]); if (i == 0) { printf("○"); //打印蛇尾 } else if (i == snake->length - 1) { printf("¤"); //打印蛇头 } else { printf("⊙"); //打印蛇身 } } } /*产生食物*/ void get_food(HANDLE hOut, struct Snake* snake, struct Food* food) { srand((unsigned)time(NULL)); //初始化随机数 while (1) {/* 产生食物的条件:1.在游戏窗口内 2.不在蛇的身上 */ food->x = rand() % (Frame_width - 1); food->y = rand() % Frame_height; if (food->x == 0 || food->y == 0) { continue; } food->x = 2 * food->x + FrameX; //得到食物的横坐标 food->y += FrameY; //得到食物的竖坐标 for (i = 0; i < snake->length; i++) {/* 判断食物是否在蛇的身上,如果在蛇身上,则重新产生;否则,打印蛇身 */ if (food->x == snake->x[i] && food->y == snake->y[i]) { break; } } if (i == snake->length) { gotoxy(hOut, food->x, food->y); if (temp % 2 == 0) { printf("●"); } else { printf("☆"); } temp++; break; } } } /*吃食物*/ void eat_food(HANDLE hOut, struct Snake* snake, struct Food* food) { if (snake->x[snake->length - 1] == food->x && snake->y[snake->length - 1] == food->y) {/* 如果蛇头位置与食物位置相同,吃食物 */ snake->length++; //吃一个食物,蛇身增长一节 for (i = snake->length - 1; i >= 1; i--) {/* 蛇后节坐标依次赋值给蛇前一节的坐标,依次得到蛇身及蛇头的坐标 */ snake->x[i] = snake->x[i - 1]; snake->y[i] = snake->y[i - 1]; } snake->x[0] = a[0]; //得到蛇尾移动前的横坐标 snake->y[0] = a[1]; //得到蛇尾移动前的竖坐标 get_food(hOut, snake, food); //重新产生食物 snake->count++; //食物的个数增1 if (snake->count % 5 == 0) {/* 当蛇吃Up_level个食物时,速度加快Up_speed毫秒并且升一级 */ snake->speed -= 50; } } } /*穿墙*/ void through_wall(HANDLE hOut, struct Snake* snake, char ch) { if (ch == 72 && snake->y[snake->length - 1] == FrameY) { snake->y[snake->length - 1] = FrameY + Frame_height - 1; //如果蛇在上框且向上移动,穿墙 } if (ch == 80 && snake->y[snake->length - 1] == FrameY + Frame_height) { snake->y[snake->length - 1] = FrameY + 1; //如果蛇在下框且向下移动,穿墙 } if (ch == 75 && snake->x[snake->length - 1] == FrameX) { snake->x[snake->length - 1] = FrameX + 2 * Frame_width - 4; //如果蛇在左框且向左移动,穿墙 } if (ch == 77 && snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 2) { snake->x[snake->length - 1] = FrameX + 2; //如果蛇在右框且向右移动,穿墙 } } /*判断蛇是否死*/ int if_die(struct Snake* snake) {/* 当蛇头碰到自身时,蛇死 ,返回值为0 */ for (i = 0; i < snake->length - 1; i++) { if (snake->x[snake->length - 1] == snake->x[i] && snake->y[snake->length - 1] == snake->y[i]) { return 0; } if (snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 26 && snake->y[snake->length - 1] == FrameY + Frame_height - 13) { return 0; } if (snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 18 && snake->y[snake->length - 1] == FrameY + Frame_height - 3) { return 0; } if (snake->x[snake->length - 1] == FrameX + 2 * Frame_width - 12 && snake->y[snake->length - 1] == FrameY + Frame_height - 8) { return 0; } } return 1; } /*开始游戏*/ void start_game() { unsigned char ch = 77; //定义用于接收键盘输入的字符变量 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 struct Snake s, * snake = &s; //定义蛇的结构体指针并指向蛇的结构体 struct Food f, * food = &f; //定义食物的结构体指针并指向食物的结构体 make_frame(); //制作游戏窗口 init_snake(snake); //初始化蛇 get_food(hOut, snake, food); //随机产生食物 while (1) { print_information(hOut, snake, food); //打印菜单信息 a[0] = snake->x[0]; //记住蛇尾的横坐标 a[1] = snake->y[0]; //记住蛇尾的竖坐标 j = 0; if (_kbhit()) {/* 判断是否按下键盘,如果按下,ch接收键盘输入 */ ch = _getch(); if (_kbhit()) {/* 如果长按键盘,则加速 */ Sleep(20); j = 1; } } switch (ch) { case 72: {/* 向上移动 */ move_snake(hOut, snake); //移动蛇 snake->y[snake->length - 1] -= 1; //蛇头的竖坐标向上移,即减1 break; } case 80: {/* 向下移动 */ move_snake(hOut, snake); //移动蛇 snake->y[snake->length - 1] += 1; //蛇头的竖坐标向下移,即加1 break; } case 75: {/* 向左移动 */ move_snake(hOut, snake); //移动蛇 snake->x[snake->length - 1] -= 2; //蛇头的横坐标向左移,即减2 break; } case 77: {/* 向右移动 */ move_snake(hOut, snake); //移动蛇 snake->x[snake->length - 1] += 2; //蛇头的横坐标向右移,即加2 break; } } through_wall(hOut, snake, ch); //穿墙 eat_food(hOut, snake, food); //吃食物 print_snake(hOut, snake); //打印蛇 if (if_die(snake) == 0) {/* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */ gotoxy(hOut, FrameX + Frame_width - 2, FrameY + Frame_height / 2 - 1); printf("Game Over"); Sleep(2000); break; } if (j == 0) { Sleep(snake->speed); //延迟时间 } else { Sleep(10); } } } void choose() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); void over_game(); void start_game(); int n; gotoxy(hOut, 10, 20); printf("Continue [1]"); gotoxy(hOut, 30, 20); printf("Exit [2]"); gotoxy(hOut, 55, 20); printf("选择:"); scanf("%d", &n); switch (n) { case 1: system("cls"); start_game(); over_game(); break; case 2: exit(0); break; default: printf("※※您的输入有误,请重新输入※※"); system("pause >nul"); over_game(); choose(); break; } } /*结束菜单*/ void over_game() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); system("cls"); printf("\n\t游戏结束\n"); gotoxy(hOut, 15, 15); printf("level : %d", p); gotoxy(hOut, 35, 15); printf("score : %d", q); choose(); system("pause"); } int main() { menu(); start_game(); //开始游戏 over_game(); //结束游戏 }
你犯贱删了也没用,因为我有备份(恶魔轮盘赌也是C++代码)
Python
# 简单的快速排序,从大到小(1-9以内) def quick_sort(number_list): if len(number_list) <= 1: return number_list pivot = number_list[0] left = [] for i in range(1, len(number_list)): if number_list[i] > pivot: left.append(number_list[i]) right = [] for i in range(1, len(number_list)): if number_list[i] <= pivot: right.append(number_list[i]) return quick_sort(left) + [pivot] + quick_sort(right) number_list = input('(直接填数字,不用空格)') print(quick_sort(number_list))
目前就更新到这
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This person is lazy and didn't join any contests or homework. -
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