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个人简介
此生无悔入c++,来世还做编程人
c++启动!!!!!! ! ! ! ! ! ! ! ! ! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#宇宙说:你所斗争的黑暗就在你心中,你所寻找的光明就在你心中--玄——后室迷
#世人只会记得第一,而不会记得第二。--玄——后室迷
#代你见证世界的终结,来世再续梦之伊甸--玄——后室迷
#找到迷失于黑夜的少女,这便是改写你命运的咒语。--玄——后室迷
#往昔红颜梦,今朝朦胧泪。--玄——后室迷
#努力吧!就算再寂寞!也要努力活下去!!!!!!!--玄——后室迷
--------------是我!分割线😄 !-----------------
后室全部楼层介绍_抖抖音
后室实体介绍#backrooms #胆小慎入#原创#奇闻异事#沉浸式体验- ...
--------------又是我!分割线😄 !-----------------
我也是使命召唤手游的迷!!!
名字:天者鬼游
在收徒弟!!!!! c++小游戏
#include<iostream> #include<conio.h> #include<windows.h> #include<stdlib.h> #include<stdio.h> #include<time.h> #include<string.h> using namespace std; int main() { int ty,o,j,p,n,sh=5,sm=40,dm=0; long long jb,bs=0,lj=0,sj=0,emzr=0,hyj=0,jssj=0,pgj=0,szj=0,hjj=0,zspf=0,hy=0,hfhzj=0,bd=1,ylb=1,zd=1,tnt=1; system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); Sleep(400); cout<<"请"; Sleep(400); cout<<"输"; Sleep(400); cout<<"入"; Sleep(400); cout<<"你"; Sleep(400); cout<<"的"; Sleep(400); cout<<"幸"; Sleep(400); cout<<"运"; Sleep(400); cout<<"数"; Sleep(400); cout<<"字"<<endl; cin>>ty; if(ty==41) { cout<<"你是欧皇!!!!!"<<endl; cout<<"金币+1000000000000000000000!!!!!"<<endl<<endl; jb=1000000000000000000000; } else { cout<<"你~运~气~一~般~般~啊!!!!!"<<endl<<endl; jb=0; } Sleep(400); cout<<"这"; Sleep(400); cout<<"是"; Sleep(400); cout<<"一"; Sleep(400); cout<<"个"; Sleep(400); cout<<"勇"; Sleep(400); cout<<"者"; Sleep(400); cout<<"的"; Sleep(400); cout<<"世"; Sleep(400); cout<<"界"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); Sleep(400); cout<<" 你"; Sleep(400); cout<<"想"; Sleep(400); cout<<"来"; Sleep(400); cout<<"挑"; Sleep(400); cout<<"战"; Sleep(400); cout<<"一"; Sleep(400); cout<<"下"; Sleep(400); cout<<"吗"; Sleep(400); cout<<"?"<<endl<<" 制作用时:41小时52分\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED); Sleep(400); cout<<" 确"; Sleep(400); cout<<"认"; Sleep(400); cout<<"输"; Sleep(400); cout<<"入"; Sleep(400); cout<<"1,"; Sleep(400); cout<<"否"; Sleep(400); cout<<"则"; Sleep(400); cout<<"输"; Sleep(400); cout<<"入"; Sleep(400); cout<<"2"<<endl; cin>>o; if(o==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED); cout<<"你不行啊!\n"; } if(o==1) { zcd: for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" \n"; cout<<" ----------------*主菜单*---------------- 如果你是新手,请在主菜单输入‘5 ’\n"; cout<<" |1.移动 2.查看背包 3.回血 4.战斗 5.其他| 进入其他,在其他里输入数字‘2 ’ \n"; cout<<" --------------祝您玩的开心-------------- 进入游戏相关信息,了解游戏规则 \n"; cout<<" \n"; cin>>o; if(o==1) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto yd; } if(o==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto ckbb; } if(o==3) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto hx; } if(o==4) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zd; } if(o==5) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto qt; } yd: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<" -------------*请选择*------------------------- \n"; cout<<" | 1.铁匠铺 2.盔甲铺 3.技能店 4.返回主菜单 | \n"; cout<<" -----------祝您玩的开心----------------------- \n"; cin>>j; if(j==1) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto tjp; } if(j==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto kjp; } if(j==3) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto jnd; } if(j==4) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } tjp: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<" -------------*铁匠铺*------------------------------------------------------------------------------------- \n"; cout<<" | 1.匕首(50金币,+2伤害)2.利剑(80金币,+3伤害)3.圣剑(120金币,+5伤害)4.恶魔之刃(200金币,+7伤害) | \n"; cout<<" | 5.火焰剑(300金币,+10伤害)6.绝世圣剑(500金币,+20伤害) 7.返回主菜单 | \n"; cout<<" ------------------------------祝您玩的开心---------------------------------------------------------------- \n"; cin>>p; if(p==1) { if(jb>=50) { bs++;jb-=50; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了匕首,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==2) { if(jb>=80) { lj++;jb-=80; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了利剑,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==3) { if(jb>=120) { sj++;jb-=120; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了圣剑,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==4) { if(jb>=200) { emzr++;jb-=200; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了恶魔之刃,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==5) { if(jb>=300) { hyj++;jb-=300; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了火焰剑,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==6) { if(jb>=500) { jssj++;jb-=500; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了绝世圣剑,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==7) { goto zcd; } kjp: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<" -------------*盔甲铺*--------------------------------------------------------------------------------------------- \n"; cout<<" | 1.皮革甲(50金币,+4防御)2.锁子甲(80金币,+6防御)3.黄金甲(120金币,+10防御)4.钻石披风(200金币,+14防御) | \n"; cout<<" | 5.火焰甲(300金币,+20防御)6.火凤凰之甲(500金币,+40防御) 7.返回主菜单 | \n"; cout<<" ------------------------------祝您玩的开心------------------------------------------------------------------------ \n"; cin>>p; if(p==1) { if(jb>=50) { pgj++;jb-=50; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了皮革甲,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==2) { if(jb>=80) { szj++;jb-=80; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了锁子甲,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==3) { if(jb>=120) { hjj++;jb-=120; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了黄金甲,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==4) { if(jb>=200) { zspf++;jb-=200; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了钻石披风,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==5) { if(jb>=300) { hy++;jb-=300; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了火焰甲,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==6) { if(jb>=500) { hfhzj++;jb-=500; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了火凤凰之甲,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==7) { goto zcd; } jnd: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<" -------------*技能店*------------------------ \n"; cout<<" |1.绷带 2.医疗包 3.炸弹 4.手雷 5.返回主菜单 | \n"; cout<<" |150金币 250金币 200金币 300金币 | \n"; cout<<" -----------祝您玩的开心---------------------- \n"; cin>>p; if(p==1) { if(jb>=150) { bd++;jb-=150; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了绷带,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==2) { if(jb>=250) { ylb++;jb-=250; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了医疗包,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==3) { if(jb>=200) { zd++;jb-=200; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了炸弹,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==4) { if(jb>=300) { tnt++;jb-=300; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"您购买了手雷,您现在有"<<jb<<"金币\n"; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"您没有足够的金币\n"; } Sleep(800); goto zcd; } if(p==5) { goto zcd; } ckbb: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); Sleep(100); cout<<" ----------背包---------\n"; Sleep(100); cout<<" 您有"<<jb<<"个金币 \n\n"; Sleep(100); cout<<" 您有"<<sh<<"伤害(包括武器) \n"; Sleep(100); cout<<" 您有"<<sm<<"血量(包括防具) \n\n"; Sleep(100); cout<<" 您有"<<bs<<"个匕首(输入1装备,+2伤害) \n"; Sleep(100); cout<<" 您有"<<lj<<"个利剑(输入2装备,+3伤害) \n"; Sleep(100); cout<<" 您有"<<sj<<"个圣剑(输入3装备,+5伤害) \n"; Sleep(100); cout<<" 您有"<<emzr<<"个恶魔之刃(输入4装备,+7伤害) \n"; Sleep(100); cout<<" 您有"<<hyj<<"个火焰剑(输入5装备,+10伤害) \n"; Sleep(100); cout<<" 您有"<<jssj<<"个绝世圣剑(输入6装备,+20伤害) \n\n"; Sleep(100); cout<<" 您有"<<pgj<<"个皮革甲(输入7装备,+4防御) \n"; Sleep(100); cout<<" 您有"<<szj<<"个锁子甲(输入8装备,+6防御) \n"; Sleep(100); cout<<" 您有"<<hjj<<"个黄金甲(输入9装备,+10防御) \n"; Sleep(100); cout<<" 您有"<<zspf<<"个钻石披风(输入10装备,+14防御) \n"; Sleep(100); cout<<" 您有"<<hy<<"个火焰甲(输入11装备,+20防御) \n"; Sleep(100); cout<<" 您有"<<hfhzj<<"个火凤凰之甲(输入12装备,+40防御) \n\n"; Sleep(100); cout<<" 您有"<<bd<<"个绷带(回复5血) \n"; Sleep(100); cout<<" 您有"<<ylb<<"个医疗包(回复10滴血) \n"; Sleep(100); cout<<" 您有"<<zd<<"个炸弹(造成8伤害) \n"; Sleep(100); cout<<" 您有"<<tnt<<"个手雷(造成15伤害) \n\n"; Sleep(100); cout<<"输入13,返回主菜单\n"; system("color 3F"); cin>>j; if(j==1) { if(bs>=1) { sh=7; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==2) { if(lj>=1) { sh=8; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==3) { if(sj>=1) { sh=10; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==4) { if(emzr>=1) { sh=12; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==5) { if(hyj>=1) { sh=15; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==6) { if(jssj>=1) { sh=25; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==7) { if(pgj>=1) { sm=44; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==8) { if(szj>=1) { sm=46; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==9) { if(hjj>=1) { sm=50; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==10) { if(zspf>=1) { sm=54; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==11) { if(hy>=1) { sm=60; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==12) { if(hfhzj>=1) { sm=80; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<" 正在装备中,请稍等...\n"; Sleep(1200); cout<<" 装备成功\n\n"; Sleep(800); goto zcd; } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"武器或装备数量小于1,装备失败\n"; Sleep(800); goto zcd; } } if(j==13) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } hx: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); Sleep(400); cout<<" ---------------介绍--------------- \n"; Sleep(400); cout<<" 每次战斗后血量不会重置会一直保持,\n"; Sleep(400); cout<<" 如果不回血的话一直战斗有可能会死,\n"; Sleep(400); cout<<" 死了掉落所有金币和所有武器和装备,\n"; Sleep(400); cout<<" 以防万一您务必要花金币回血150金币,\n"; Sleep(400); cout<<" 回完血后盔甲会自动掉落,请你重新装备盔甲\n"; Sleep(400); cout<<" 请选择\n1.回满血 2.返回主菜单\n"; cin>>j; if(j==1) { if(jb>=150) { jb-=150; system("color 3F"); sm=40; Sleep(1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"正在回血中\n"; Sleep(1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<" 1 \n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); Sleep(1000); cout<<" 2 \n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED|BACKGROUND_GREEN); Sleep(1000); cout<<" 3 \n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED|BACKGROUND_RED); Sleep(1000); cout<<" 4 \n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED|BACKGROUND_BLUE); Sleep(1000); cout<<" 5 \n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED|BACKGROUND_BLUE); Sleep(1000); cout<<"回血完毕\n"; Sleep(500); goto zcd; } else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"金币不足,不能回血\n\n"; Sleep(700); goto zcd; } if(j==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } zd: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<" 战斗 "<<endl; cout<<" 1.大狼 2.野蛮人 3.史莱姆 4.巨人 5.森林巨人 "<<endl; cout<<" 6.森林巨人王 7.深海巨龙 8.九头大蛇 9.三头龙 "<<endl; cout<<" 注意:数字越大,越难打!!! "<<endl; cout<<" ---请你输入"<<endl; cin>>j; if(j==1) { dm=10; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,大狼\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=3; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了3点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 (在第一关禁止使用手雷)\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=20; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了20金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } if(j==2) { dm=13; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,野蛮人\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=4; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了4点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 (在第二关禁止使用手雷)\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=30; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了30金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } if(j==3) { dm=16; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,史莱姆\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=6; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了6点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 4.手雷\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } if(n==4) { if(tnt>=1) { dm-=15; tnt--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了手雷,造成15伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=40; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了40金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } if(j==4) { dm=21; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,巨人\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=8; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了8点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 4.手雷\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } if(n==4) { if(tnt>=1) { dm-=15; tnt--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了手雷,造成15伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=50; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了50金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } if(j==5) { dm=24; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,森林巨人\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=9; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了9点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 4.手雷\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成15伤害\n"; } } if(n==4) { if(tnt>=1) { dm-=15; tnt--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了手雷,造成15伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=60; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了60金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } if(j==6) { dm=30; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,森林巨人王\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=20; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了20点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 4.手雷\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } if(n==4) { if(tnt>=1) { dm-=15; tnt--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了手雷,造成15伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=70; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了70金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } } if(j==7) { dm=41; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,深海巨龙\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=31; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了31点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 4.手雷\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } if(n==4) { if(tnt>=1) { dm-=15; tnt--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了手雷,造成15伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=100; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了100金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } if(j==8) { dm=80; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,九头大蛇\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=35; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了35点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 4.手雷\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } if(n==4) { if(tnt>=1) { dm-=15; tnt--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了手雷,造成15伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你被敌方击败了,不幸牺牲\n“你的装备,武器和金币我就偷走了,哈哈哈~~~”死神说\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=110; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你击败了敌方获得了110金币\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } if(j==9) { dm=200; for(;;) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"战斗开始,三头龙\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"1.攻击 2.使用技能\n"; cin>>p; if(p==1) { dm-=sh; sm-=40; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"正在打斗中,请稍等...\n"; Sleep(1500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_BLUE); cout<<"敌方对你造成了40点伤害\n"; cout<<"我方生命值"<<sm<<"\n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"你对敌方造成了"<<sh<<"点伤害\n"; cout<<"敌方生命值"<<dm<<"\n"; } if(p==2) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"1.绷带 2.医疗包 3.炸弹 4.手雷\n"; cin>>n; if(n==1) { if(bd>=1) { sm+=5; bd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了绷带,加了5血\n"; } } if(n==2) { if(ylb>=1) { sm+=10; ylb--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了医疗包,加了10血\n"; } } if(n==3) { if(zd>=1) { dm-=8; zd--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了炸弹,造成8伤害\n"; } } if(n==4) { if(tnt>=1) { dm-=15; tnt--; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"你使用了手雷,造成15伤害\n"; } } } Sleep(1000); if(sm<=0) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"“呵呵,不自量力的小鬼“\n”去死吧!!!”\n"; jb=0; sm=40; sh=5; bs=0; lj=0; sj=0; emzr=0; hyj=0; jssj=0; pgj=0; szj=0; hjj=0; zspf=0; hy=0; hfhzj=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } if(dm<=0) { jb+=120; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"“不,不!!!我是不朽的!!!” “正义会得到伸张!” 你击败了三头龙\n从此,世界恢复了和平。(彩蛋)\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); system("pause"); return 1; } } } qt: system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<" --------------------*其他*-------------------- \n"; cout<<" | 1.清除屏幕上所有类容 2.游戏相关信息 | \n"; cout<<" | 3.返回主菜单 | \n"; cout<<" -----------------祝您玩的开心----------------- \n"; cin>>j; if(j==1) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n\n\n 正在清除 \n\n"; Sleep(1000); cout<<" 5 \n"; Sleep(1000); cout<<" 4 \n"; Sleep(1000); cout<<" 3 \n"; Sleep(1000); cout<<" 2 \n"; Sleep(1000); cout<<" 1 \n"; Sleep(1000); cout<<" 已清除\n"; system("cls"); goto zcd; } if(j==2) { system("color 3F"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_GREEN); cout<<"--------------------制作相关信息--------------------\n"; Sleep(300); cout<<" 制作者:---li,玄,天者--- \n"; Sleep(300); cout<<" 制作时间:41小时52分 \n"; Sleep(300); cout<<" 制作日期:2023年5月6日-2023年5月8日 \n"; Sleep(300); cout<<" 禁止侵权 \n"; Sleep(300); cout<<" 联系电话1:157xxxxxxxx \n"; Sleep(300); cout<<" 联系电话2:110 \n"; Sleep(300); cout<<"\n--------------------游戏相关信息--------------------\n"; Sleep(300); cout<<" 由于作者赖 \n"; Sleep(300); cout<<" 在战斗中使用技能,如果技能不够就会重新显示 \n"; Sleep(300); cout<<" “1.攻击 2.使用技能” \n"; Sleep(300); cout<<" 并不会显示数量不够 \n"; Sleep(300); cout<<" 在查看背包里也可以查看金币和伤害和血量哦 \n"; Sleep(300); cout<<" 为了真实,战斗前不会显示敌人的生命和伤害 \n"; Sleep(300); cout<<" 只有自己试了才知道哦 \n"; Sleep(300); cout<<" 经过多次战斗,不要怕金币损失,而不回血 \n"; Sleep(300); cout<<" 如果死了,会掉落所有物品,到时候别伤心哦 \n"; Sleep(300); cout<<" 在战斗时,绷带和医疗包,不仅可以恢复血量 \n"; Sleep(300); cout<<" 还可以加血比如说,你有40血,使用绷带会加5滴血 \n"; Sleep(300); cout<<" 就会突破上限值,变成45滴血 \n"; Sleep(300); cout<<" 利用这个bug奋击你的敌人吧 \n"; Sleep(300); cout<<" 战斗时一定要随时关注血量哦 \n"; Sleep(300); cout<<" 战斗胜利了,不要骄傲 \n"; Sleep(300); cout<<" 一定按时查看血量哦 \n"; Sleep(300); cout<<" 战败了,所有东西没了,也不要失望 \n"; Sleep(300); cout<<" 重整旗鼓,再来一局吧 \n"; Sleep(300); cout<<" 由于游戏没有存档记录,关闭程序,存档记录就会消失哦\n"; Sleep(300); cout<<" 只要打败最终BOSS三头龙,就算游戏通关了哦! \n"; Sleep(300); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); system("pause"); goto zcd; } if(j==3) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED); cout<<"\n电脑正在拼命加载中...\n\n\n"; Sleep(1000); goto zcd; } } } return 0; }
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