A͓̋̊̕ŗ̭̦̭̣̞̈́̃ͧe̖͗ ̣ͪ̽y̪͈̜͐ͥo̥̅̆̊ͥ̄͜u̮͆ ̵̸̺̤̰̾̑ͨ͟l͙̜̖̗ͩ̃ͥͣ͠o̸̰̜̣̜̾ͦs̠͔̽̌͑̾ͅt͍́ͩ͗
----rp++--------------
rp++ Noivelist >rp++
--------------rp++----
洛谷LaTex手册
洛谷MarkDown手册

如果你会:
取模取了吗?
算法对拍了吗?
有没有保留小数据的暴力?
有没有清空?
精度够吗?
时间复杂度真的正确嘛?
会不会炸空间?
最大数据会不会炸?
自己造数据!
如果你不会:
有没有想最低分的dp? dp 也是一种暴力
会不会写暴力分?
暴力能否优化?
暴力打表看看有没有非常明显的规律,有的黑题的规律就是cout<<N*N;
能否分块暴力?
有没有想最低分的dp?
那个dp能否优化?
不要往深的地方思考,想浅一点多想点
冷静冷静再冷静!
对拍对拍再对拍!
十年OI一场空
不开LL见祖宗
过去都是假的
回忆是一条没有归途的路
以往的一切春天都无法复原
即使最狂热最坚贞的爱情
归根结底也不过是一种瞬息即逝的现实
唯有孤独永恒。
快去看道诡异仙!
快去玩明日方舟!
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bhat3=0;Bvx3=Bvvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a){
return ((int)(a10+5))/10;
}
void Setpos(float x,float y){
COORD pos;pos.X=ti(y4)/2;pos.Y=ti(x);
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a){
if(a0)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a1)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
if(a9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
if(a10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
if(a11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
if(a12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
if(a14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2;
int Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10];
int Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax;
int Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{
float x,y,vx,vy;
int what;
int a,t,How;
int life;
bool kill;
}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down1&&X22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){
if(a-1){
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(B[b].what==-10)Exp+=2;
if(B[b].what==-11)Exp+=1;
B[b].life=0;
if(B[b].life0&&bbl) bl++;
Map(3,b);
break;
}
}
if(a==-2){
if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what==-2)Exp+=5,Biao+=5;
if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
if(B[b].what==-4)Water=200;
if(B[b].what==-5){
Wind=70;
Ding=28.25;
Ice=0;
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down2) Vx=5;
}
if(B[b].what-6){
Thun=200;
system("color 1F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
}
if(B[b].what==-7)Magne=300;
if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
B[b].life=0;
if(B[b].life0&&bbl) bl++;
Map(3,b);
break;
}
}
}
if(Wind0&&Thun0&&(B[b].kill!=0||Killb>=15||Ren1&&Killb>0)) return;
for(int i=0;i<3;i++){
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(a1) {
if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
if(B[b].what>=99)Blo-=10;
if(B[b].what14)Blo-=15,Ice=100,B[b].life=0;
else if(B[b].what15)Blo-=20,Ice=0,B[b].life=0;
else if(B[b].what17)Blo-=5,Drug=100,B[b].life=0;
else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
Map(3,b);
break;
}
}
if (a2||a6||a8||a9||a10||a11||a12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a2)Blo-=20;
else if(a8)Blo-=10;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
if(a!=2){
B[b].life=0;
if(B[b].life0&&bbl) bl++;
Map(3,b);
break;
}
}
}
if(a4) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
Blo-=25,B[b].kill=1,Killb=20;
Kill=1;
Vy=-1;Y-=0.5;
break;
}
}
}
}
void Map(int a,int b){
Color(0);
if(a-1){
if(Boss1||Boss6){
if(Bwhat15){
if(ti(Bx1)20)Setpos(Bx1,By1),cout<<"";
else Setpos(Bx1,By1),cout<<" ";
}
else{
Setpos(Bx1-1,By1-0.5),cout<<" ";
Setpos(Bx1,By1-1),cout<<" ";
Setpos(Bx1+1,By1-0.5),cout<<" ";
if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"";
}
}
if(Boss2||Boss6){
Setpos(Bx2-1,By2-1);
cout<<" ";
Setpos(Bx2,By2-1);
cout<<" ";
Setpos(Bx2+1,By2-1);
cout<<" ";
Color(0);
if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"";
}
if(Boss3||Boss6){
Setpos(Bx3-1,By3-0.5);
cout<<" ";
Setpos(Bx3,By3);
cout<<" ";
Setpos(Bx3+1,By3-1),cout<<" ";
Color(0);
if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=";
}
if(X<0)return;
if(X>=17&&X<=19){
Setpos(X-1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1),cout<<" ";
}
else if(X<=23&&X>=21){
Setpos(X+1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
}
else if(X>23){
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-0.5),cout<<" ";
}
else if(X<17&&Upt!=0){
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1.5),cout<<" ";
}
else if(X<17){
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-0.5),cout<<" ";
}
if(Thun>0){
Setpos(X-2,Y-1),cout<<" ";
Setpos(X+2,Y-1),cout<<" ";
Setpos(X,Y+2),cout<<" ";
Setpos(X,Y-2.5),cout<<" ";
Setpos(X-1,Y+1),cout<<" ";
Setpos(X+1,Y+1),cout<<" ";
Setpos(X-1,Y-2),cout<<" ";
Setpos(X+1,Y-2),cout<<" ";
Setpos(20,Y-2.5),cout<<"";
}
if(Wind!=0){
Setpos(X+1,Y-5);
cout<<" ";
Setpos(X,Y-5);
cout<<" ";
Setpos(X-1,Y-5);
cout<<" ";
Setpos(20,Y-5),cout<<"";
}
if(Water!=0){
Setpos(X,Y-4);cout<<" ";
Setpos(X+2,Y-3.5);cout<<" ";
Setpos(X-2,Y-3.5);cout<<" ";
Setpos(X+1,Y-3.5);cout<<" ";
Setpos(X-1,Y-3.5);cout<<" ";
Setpos(20,Y-5),cout<<"";
}
if(Fire!=0){
Setpos(X,Y+1),cout<<" ";
Setpos(X+1,Y),cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
Setpos(20,Y-1);cout<<"";
}
}
if(a0){
if(Boss1||Boss6){
if(Bwhat15)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
else if(Bwhat14&&Bgo1[1]>6&&Bgo1[1]<11){
Color(4);
Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻";
Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【";
Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】";
Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼";
Color(0);
}
else{
Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
Setpos(Bx1,By1-1);
if(Bwhat12&&Bgo1[1]<=5)Color(1);
else if(Bwhat13&&Bgo1[1]<=5)Color(5);
else if(Bwhat16&&Bgo1[1]<=5)Color(8);
else Color(4);
if(Bwhat14) Setpos(Bx1,By1-0.5),cout<<"██(";
else cout<<")██(";
Setpos(Bx1+1,By1-0.5),cout<<"……";
Color(0);
}
}
if(Boss2||Boss6){
Setpos(Bx2-1,By2-1);
Color(0),cout<<"\ ";
Color(0);cout<<"●";
Setpos(Bx2,By2-1);
Color(3);
cout<<"◥";
Color(5),cout<<"JJJ";
Color(0),cout<<">";
Color(3);
Setpos(Bx2+1,By2-1),cout<<"◢█◣";
Color(0);
}
if(Boss3||Boss6){
Setpos(Bx3-1,By3-0.5);
if(Bwhat33||Bwhat39) Color(1);
else if(Bwhat34||Bwhat310) Color(4);
else if(Bwhat35||Bwhat311) Color(5);
if(Bwhat311)cout<<' ';
else if(Bwhat36) Color(3);
else Color(2);
cout<<"●-";
Setpos(Bx3,By3);
if(Bwhat311)cout<<"/";
else cout<<"┃";
Color(0);
Setpos(Bx3+1,By3-1),cout<<"●●●";
}
if(X<0)return;
if(Ren2) Color(12);
if(Ren3) Color(1);
if(Ren4) Color(3);
if(Ren5) Color(4);
if(Ren6) Color(2);
if(Drug!=0&&T%5!=0) Color(11);
if(Drug!=0&&T%50) Color(11);
if(Ice!=0) Color(6);
if(b1) Color(8);
if(Li!=0) Color(5);
if(Ren1&&Killb>0&&T%4<2) Color(13);
if(Wind>0&&T%4<=1) Color(1);
if(Wind>0&&T%4>=2) Color(0);
if(Thun>0&&T%4<=1) Color(1);
if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19){
Setpos(X-1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━\\";
if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
else Setpos(X+1,Y-1),cout<<"╯>";
if(Wind>0&&T%30) Setpos(X+1,Y-1),cout<<"┛╲";
else if(Wind>0&&T%31) Setpos(X+1,Y-1),cout<<"┦ ";
else if(Wind>0&&T%32) Setpos(X+1,Y-1),cout<<"╯>";
}
else if(X<=23&&X>=21){
Setpos(X+1,Y);
cout<<"●";
Setpos(X,Y-1);
printf("━/");
if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
else Setpos(X-1,Y-1),cout<<"╮>";
if(Wind>0&&T%30) Setpos(X-1,Y-1),cout<<"┓╱";
else if(Wind>0&&T%31) Setpos(X-1,Y-1),cout<<"┪ ";
else if(Wind>0&&T%32)Setpos(X-1,Y-1),cout<<"╮>";
}
else if(X>23){
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X-1,Y-0.5),cout<<"│>";
}
else if(X<17&&Upt!=0){
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-1.5),cout<<"╱ >";
}
else if(X<17){
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-0.5),cout<<"│>";
}
if(Thun>0){
Setpos(X-2,Y-1),cout<<"▄▄";
Setpos(X+2,Y-1),cout<<"▄▄";
Setpos(X,Y+2),cout<<"▌";
Setpos(X,Y-2.5),cout<<"▌";
Setpos(X-1,Y+1),cout<<"█";
Setpos(X+1,Y+1),cout<<"█";
Setpos(X-1,Y-2),cout<<"█";
Setpos(X+1,Y-2),cout<<"█";
}
if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
if(Wind>1){
if(T%6<2)Color(1);
else Color(0);
if(T%8<=1){
Setpos(X+1,Y-5);
cout<<"---- --";
Setpos(X,Y-5);
cout<<"- --- -";
Setpos(X-1,Y-5);
cout<<"--- - --";
}
else if(T%8<=3){
Setpos(X+1,Y-5);
cout<<"------ ";
Setpos(X,Y-5);
cout<<" -- ---";
Setpos(X-1,Y-5);
cout<<"----- - ";
}
else if(T%8<=5){
Setpos(X+1,Y-5);cout<<" ------";
Setpos(X,Y-5);cout<<"-- -- -";
Setpos(X-1,Y-5);cout<<"- ----- ";
}
else if(T%8<=7){
Setpos(X+1,Y-5);cout<<"-- ----";
Setpos(X,Y-5);cout<<" --- -- ";
Setpos(X-1,Y-5);cout<<"- - ----";
}
}
if(Water!=0){
Color(1);
if(T%20<5){
Setpos(X+2,Y-3);cout<<"■";
Setpos(X+1,Y-3.5);cout<<"■";
Setpos(X-1,Y-2.5);cout<<"■";
Setpos(X-2,Y-3);cout<<"■";
}
else if(T%20<10||T%20>=15){
Setpos(X+2,Y-3);cout<<"■";
Setpos(X,Y-4);cout<<"■■";
Setpos(X-2,Y-3); cout<<"■";
}
else if(T%20<15){
Setpos(X+2,Y-3.5);cout<<"■";
Setpos(X+1,Y-3);cout<<"■";
Setpos(X-1,Y-3.5);cout<<"■";
Setpos(X-2,Y-3);cout<<"■";
}
}
if(Fire!=0){
if(T%6<3)Color(4);
else Color(5);
if(Fir>=1)Setpos(X,Y+1),cout<<"●";
if(Fir>=2)Setpos(X+1,Y),cout<<"●";
if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
}
}
if(a1||a3){
if(B[b].what1){
Nor;
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].How<=1) Color(13);
else Color(4);
cout<<"●";
if(a1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what2){
Nor;
Setpos(B[b].x-1,B[b].y-1);
if(ti(B[b].x-1)20)cout<<"";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
Setpos(B[b].x+1,B[b].y-1);
if(ti(B[b].x+1)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].How0){
Setpos(B[b].x-1,B[b].y),cout<<"↑";
Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
Setpos(B[b].x+1,B[b].y),cout<<"↓";
}
else if(B[b].How1){
Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";
Setpos(B[b].x,B[b].y),cout<<"╳";
Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";
}
if(a1) Pan(2,B[b].x,B[b].y,b);
}
}
if(B[b].what3||B[b].what5){
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y);
if(B[b].How1) Color(5);
else Color(4);
cout<<"◎";
}
}
if(B[b].what4){
Nor;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
if(ti(B[b].x)20){
for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"";
}
else {
for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";
}
if(B[b].life!=0){
B[b].y-=B[b].vy;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
Color(6);
for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═";
if(a1) Pan(4,B[b].x,B[b].y,b);
}
}
if(B[b].what6||B[b].what8||B[b].what9){
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-120)cout<<"";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+120)cout<<"";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y-1);
if(B[b].what6){
if(B[b].How<=1) Color(1);
else Color(6);
}
if(B[b].what9){
if(B[b].How<=1) Color(4);
else Color(8);
}
if(B[b].what8)Color(5);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].How%21) cout<<"〔●〕";
else cout<<"﹝○﹞";
if(a1) Pan(6,B[b].x,B[b].y,b);
}
}
if(B[b].what7){
Nor;
Setpos(B[b].x,B[b].y);
if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].life!=0){
B[b].y-=B[b].vy;
if(B[b].How<0)
for(int i=19;i>=20+B[b].How;i--) {
Setpos(i,B[b].y);
cout<<"║";
if(a1)
Pan(7,i,B[b].y,b);
}
if(B[b].How>0)
for(int i=21;i<=20+B[b].How;i++) {
Setpos(i,B[b].y);
cout<<"║";
if(a1)
Pan(7,i,B[b].y,b);
}
}
}
if(B[b].what10||B[b].what11||B[b].what12){
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
if(B[b].How1){
B[b].vy-=0.2;
}
else B[b].vx-=0.35;
if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
if(B[b].what11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
if(B[b].what12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
Setpos(B[b].x,B[b].y);
if(B[b].what11)Color(1);
else if(B[b].what12)Color(5);
else Color(0);
if(B[b].t%4<2)cout<<"▃";
else cout<<"▍";
if(a1) Pan(B[b].what,B[b].x,B[b].y,b);
}
}
if(B[b].what>=13&&B[b].what<=17){
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what14) Color(1);
else if(B[b].what15) Color(4);
else if(B[b].what16) Color(5);
else if(B[b].what17) Color(3);
else Color(2);
cout<<"●";
if(B[b].what14)cout<<"";
if(B[b].what15)cout<<"";
if(B[b].what16)cout<<"<";
if(B[b].what17)cout<<"X";
}
if(a1) Pan(1,B[b].x,B[b].y,b);
}
if(B[b].what98&&B[b].life!=0){
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x20))cout<<"";
else cout<<" ";
if(B[b].y<=3)B[b].life=0;
}
if(B[b].what>=99){
if(B[b].y<=3)B[b].life=0;
if(B[b].life!=0){
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].what99)cout<<"█";
if(B[b].what>=100&&B[b].what<200){
if(B[b].what%50)cout<<"我";
if(B[b].what%51)cout<<"是";
if(B[b].what%52)cout<<"最";
if(B[b].what%53)cout<<"强";
if(B[b].what%54)cout<<"的";
}
if(B[b].what>=200&&B[b].what<300){
if(B[b].what%60)cout<<"神";
if(B[b].what%61)cout<<"级";
if(B[b].what%62)cout<<"怪";
if(B[b].what%63)cout<<"物";
if(B[b].what%64)cout<<"之";
if(B[b].what%65)cout<<"光";
}
if(B[b].what>=300&&B[b].what<400){
if(B[b].what%80)cout<<"颤";
if(B[b].what%81)cout<<"抖";
if(B[b].what%82)cout<<"吧";
if(B[b].what%83)cout<<"无";
if(B[b].what%84)cout<<"能";
if(B[b].what%85)cout<<"的";
if(B[b].what%86)cout<<"人";
if(B[b].what%87)cout<<"类";
}
if(B[b].what>=400&&B[b].what<500){
if(B[b].what%80)cout<<"还";
if(B[b].what%81)cout<<"不";
if(B[b].what%82)cout<<"快";
if(B[b].what%83)cout<<"跪";
if(B[b].what%84)cout<<"倒";
if(B[b].what%85)cout<<"在";
if(B[b].what%86)cout<<"朕";
if(B[b].what%87)cout<<"前";
}
if(B[b].what>=500&&B[b].what<600){
if(B[b].what%80)cout<<"看";
if(B[b].what%81)cout<<"懂";
if(B[b].what%82)cout<<"这";
if(B[b].what%83)cout<<"句";
if(B[b].what%84)cout<<"话";
if(B[b].what%85)cout<<"的";
if(B[b].what%86)cout<<"是";
if(B[b].what%87)cout<<"猪";
}
if(a1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-1){
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(Boss0) B[b].life=0;
else if(((Boss1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||
(Boss2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||
(Boss3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||
(B[b].t10))&&B[b].life1) Bblo-=8+Lv2,B[b].life=0;
if(B[b].life!=0){
if(Boss1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
if(Boss2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)1.0;
if(Boss3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
Setpos(B[b].x,B[b].y);
Color(7);
if(B[b].t%20) cout<<"+";
else cout<<"×";
}
}
if(B[b].what<=-2&&B[b].what>=-9){
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-120)cout<<"";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+120)cout<<"";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
if(B[b].what<=-3&&B[b].what>=-7){
if(B[b].x<=7)B[b].x=7;
if(B[b].x>=28)B[b].x=28;
else if(B[b].x>=B[b].a+1&&B[b].How1)B[b].How=0;
else if(B[b].x<=B[b].a-1&&B[b].How0)B[b].How=1;
if(B[b].How1&&B[b].vx>=-1)B[b].vx-=0.2;
if(B[b].How0&&B[b].vx<=1)B[b].vx+=0.2;
}
if(B[b].what==-2) Color(3);
if(B[b].what==-3) Color(4);
if(B[b].what==-4) Color(1);
if(B[b].what==-5) Color(0);
if(B[b].what==-6) Color(6);
if(B[b].what==-7) Color(5);
if(B[b].what==-8) Color(2);
if(B[b].what==-9) Color(14);
if(T%7<=1&&B[b].what==-5)Color(1);
else if(T%7<=1)Color(0);
Setpos(B[b].x-1,B[b].y);cout<<"︹";
Setpos(B[b].x+1,B[b].y);cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].what==-2) cout<<"﹝镖﹞";
if(B[b].what==-3) cout<<"﹝火﹞";
if(B[b].what==-4) cout<<"﹝水﹞";
if(B[b].what==-5) cout<<"﹝风﹞";
if(B[b].what==-6) cout<<"﹝雷﹞";
if(B[b].what==-7) cout<<"﹝磁﹞";
if(B[b].what==-8) cout<<"﹝血﹞";
if(B[b].what==-9) cout<<"﹝忍﹞";
if(a1) Pan(-2,B[b].x,B[b].y,b);
}
}
if(B[b].what-11||B[b].what==-12){
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)20)cout<<"";
else cout<<" ";
if(B[b].life!=0){
if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)1.0;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==-10) Color(5);
if(B[b].what==-11) Color(7);
if(T%7<=1)Color(0);cout<<"◆";
if(a1) Pan(-1,B[b].x,B[b].y,b);
}
}
if(B[b].what-13){
Nor;
Setpos(B[b].x,B[b].y-0.5);
if(ti(B[b].x)20)cout<<"=";
else cout<<" ";
if(B[b].life!=0){
if(B[b].a13880086){
if(Boss0) B[b].life=0;
else if(((Boss1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||
(Boss2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||
(Boss3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||
(B[b].t5))&&B[b].life==1) Bblo-=8+Lv2,B[b].life=0;
if(B[b].life!=0){
if(Boss1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
if(Boss2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)1.0;
if(Boss3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
}
}
else{
if(B[B[b].a].life0) B[b].life=0;
else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||
(B[b].t5))&&B[b].life1) Exp+=2,B[B[b].a].life=B[b].life=0;
if(B[b].life!=0){
B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)1.0;
}
}
Setpos(B[b].x,B[b].y-0.5);
if(T%6<3)Color(5);
else Color(4);
cout<<"●";
}
}
}
if(br<bl) {
br=-1,bl=0;
memset(B,0,sizeof(B));
}
Color(0);
}
void Move(){
if(X<3) X=3;
if(Y<1) Y=1,Vy=0;
if(Y>29) Y=29,Vy=0;
if(Ice!=0){
X-=Vx/2.0;
Y+=Vy/2.0;
Vy=fmax(Vy-0.025,(float)0);
if(T%60&&Up0&&Y<Ding) Y+=0.25;
if(T%63&&Up0&&Y>=Ding) Y-=0.25;
if(Up0&&Y<=Ding-1.25) Vy=0.25;
if(Up0&&Y>=Ding+1.25&&Wind0) Vy=-0.25;
if(Up0&&Down0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";
else if(Down2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";
else if(Up0&&Down1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";
else if(Up>0&&Down0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";
else if(Down2) Vx+=0.175;
else if(Up>0&&Upt0) Vx-=0.175;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.125,(float)0);
if(Upt1&&T%20)Map(-1,0);
if(T%20)Upt--;
}
}
else{
X-=Vx;
Y+=Vy;
Vy=fmax(Vy-0.05,(float)0);
if(Wind0){
if(T%60&&Up0&&Y<Ding) Y+=0.5;
if(T%63&&Up0&&Y>=Ding) Y-=0.5;
}
else{
if(T%20&&Up0&&Y<Ding) Y+=0.5;
if(T%21&&Up0&&Y>=Ding) Y-=0.5;
}
if(Up0&&Y<=Ding-1.25) Vy=0.5;
if(Up0&&Y>=Ding+1.25&&Wind0) Vy=-0.5;
if(Up0&&Down0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";
else if(Down2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";
else if(Up0&&Down1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";
else if(Up>0&&Down0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";
else if(Down2) Vx+=0.35;
else if(Up>0&&Upt0) Vx-=0.35;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.25,(float)0);
if(Upt1)Map(-1,0);
Upt--;
}
}
for(int i=bl;i<=br;i++){
if(B[i].what<98)
if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){
B[i].life=0;Map(1,i);
}
for(int j=0;j<20;j++)
if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){
Setpos(I[j][0],I[j][1]);
if(I[j][0]20) cout<<"=";
else cout<<" ";
I[j][0]=I[j][1]=-1;
B[i].life=0;Exp+=2;
}
if(B[i].t>=100)B[i].life=0;
if(B[i].life0&&ibl) bl++;
Map(1,i);
if(B[i].life0) continue;
else{
B[i].t++;
if(B[i].what1){
if(B[i].y<=25&&B[i].How0) B[i].vy=0,B[i].How=1;
if(B[i].t30) B[i].y+=1.5,B[i].How=2;
if(B[i].t35) B[i].vy=1.5,B[i].How=3;
}
if(B[i].what2){
if(B[i].t%30) B[i].How=!B[i].How;
}
if(B[i].what3||B[i].what5){
if(B[i].what3&&B[i].y<=20) B[i].vy=0;
if(B[i].what5&&B[i].y<=21) B[i].vy=0;
if(B[i].t>30&&B[i].t%20) B[i].How=!B[i].How;
if(B[i].what5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
else if(B[i].what5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
else B[i].vx=0;
if(B[i].t45){
B[i].life=0;
br++;
B[br].what=4;
B[br].x=B[i].x;
B[br].y=32;
B[br].vy=3;
B[br].life=1;
}
}
if(B[i].what6||B[i].what8||B[i].what9){
if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){
B[i].life=0;
if(B[i].life0&&ibl) bl++;
Map(1,i);
break;
}
if(B[i].t%50) B[i].How=rand()%4;
if(B[i].what9){
if(B[i].t7){
X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
if(xx<=0.5&&yy<=0.5) goto X9;
for(int j=1;j<=4;j++){
br++,B[br].what=9;
B[br].t=11;
B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy=-1;
if(j<=2)B[br].vx=-1,B[br].vy=-1;
B[br].life=1;
}
B[i].life=0;
}
}
if(B[i].what8){
if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
}
}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){
if(B[i].xB[i].How)B[i].vx=0,B[i].How=0;
}
if(B[i].what16){
if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
}
}
if(B[i].life1&&B[i].a==0&&B[i].what>0){
if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y))<Dis)
Dis=(B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y),Disb=i;
else if(((B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y))<Dis1)
Dis1=(B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y),Disb1=i;
}
}
}
void Guai(int R,int r){
if(R==-1){
br++;
B[br].what=-1;
B[br].x=X+rand()%3-1;
B[br].y=Y+rand()%3-1;
B[br].life=1;
}
if(R<=-2&&R>=-11){
br++;
B[br].what=R;
B[br].x=B[br].a=r;
B[br].y=29;
if(R<=-3&&R>=-7)
B[br].vx=-1;
B[br].vy=1;
B[br].life=1;
}
if(R0){
br++;
B[br].what=1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R1){
br++;
B[br].what=2;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R2||R3){
br++;
B[br].what=2R-1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R4){
br++;
B[br].what=6;
if(r<5)r=5;
if(r>30)r=30;
B[br].x=r;
if(r11||r25)
B[br].y=29-(rand()%20);
else
B[br].y=29;
X4:B[br].vx=(rand()%21-10)/30.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)
goto X4;
int rx=rand()%50;
if(rx0)
B[br].vx=0;B[br].life=1;
}
if(R5){
br++;
B[br].How=r;
B[br].what=7;
if(B[br].How<0)
B[br].x=19;
if(B[br].How>0)
B[br].x=21;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
}
void CpGuai(int R,float x,float y,float xx,float yy){
if(R4){
br++;
B[br].what=6;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
if(R6||R7||R8){
br++;
B[br].what=4+R;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
}
void MesGuai(int a,int rr){
int R=rand()%rr,r=-10086;
if(R0){
if(a1)
r=(5+rand()%8)*2;
if(a<=3&&a!=1)
r=10+rand()%16;
if(a4)
r=rand()%75-20;
if(a5)
r=2+rand()%4;
if(r!=-10086)
Guai(a,r);
}
}
void NorGuai(int a,int b){
if(a1)
{
if(b1||b41)
Guai(0,15),Guai(0,17),Guai(0,19);
if(b21||b61)
Guai(0,21),Guai(0,23),Guai(0,25);
if(b81)
Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
if(b101||b141)
Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
if(b121)
Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
if(b>=160&&b<=260&&b%100)
Guai(0,b/10-1);
if(b>=270&&b<=370&&b%100)
Guai(0,52-b/10);
if(b>=460&&b<=560&&b%100)
Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
if(b>=570&&b<=670&&b%100)
Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
if(b>=760&&b<=960&&b%100)
Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
if(b>=1000&&b<=1300)
MesGuai(0,30-b/50);
}
if(a2) {
if(b<=200&&b%301) {
int r=rand()%4;
if(r1)
r=0;
for(int i=0;i<4;i++)
if(i!=r)
Guai(1,i4+9);
}
if(b>200&&b<=220&&b%51)
Guai(1,18);
if(b>220&&b<=300&&b%71)
Guai(1,b/5-26);
if(b>350&&b<=370&&b%51)
Guai(1,22);
if(b>370&&b<=450&&b%71)
Guai(1,96-b/5);
if(b461||b501||b541)
Guai(1,13),Guai(1,17),Guai(1,21);
if(b481||b521||b561)
Guai(1,17),Guai(1,21),Guai(1,25);
if(b>=561&&b<=861&&b%201)
Guai(1,b/40+5);
if(b>=561&&b<=861&&b%2011)
Guai(1,35-b/40);
if(b>=801&&b<=961&&b%151)
Guai(1,20);
if(b>=1000&&b<=1300)
MesGuai(1,30-b/50);
}
if(a3)
{
if(b1||b61)
Guai(3,15),Guai(2,17),Guai(2,19);
if(b31||b91)
Guai(2,21),Guai(2,23),Guai(3,25);
if(b>=120&&b<=220&&b%100)
Guai(2,b/10+3);
if(b>=240&&b<=340&&b%100)
Guai(2,49-b/10);
if(b>=360&&b<=460&&b%200)
Guai(2,b/10-21),Guai(2,61-b/10);
if(b>=480&&b<=580&&b%200)
Guai(3,b/10-33),Guai(3,73-b/10);
if(b>=600&&b<750&&b%300)
{
for(int i=0;i<5;i++)
Guai(3,i*3+10);
}
if(b>=750&&b<830&&b%100)
if(b<=200&&b%401)
Guai(2,X);
if(b>=830&&b<910&&b%200)
Guai(2,X);
if(b>=910&&b<980&&b%100)
Guai(2,X);
if(b>=1000&&b<=1300)
MesGuai(rand()%2+2,40-b/50);
}
if(a4)
{
if(b1)
CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
if(b41)
CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b81)
{
CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7);
CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
}
if(b121)
{
CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7);
CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
}
if(b161)
{
CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6);
CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
}
if(b>=200&&b<=500&&b%401)
{
float r=0,rr;
for(int i=1;i<=5;i++){
X5:rr=0.7+(rand()%5)/10.0;
if(rrr)
goto X5;
r=rr;
CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
}
}
if(b>540&&b<=565&&b%51)
CpGuai(4,5,8,-2,0.2);
if(b>590&&b<=615&&b%51)
CpGuai(4,30,8,1.5,0.2);
if(b>640&&b<=665&&b%51)
CpGuai(4,5,8,-1.5,0.3);
if(b>690&&b<=715&&b%51)
CpGuai(4,30,8,2,0.3);
if(b>=750&&b<=950&&b%201)
{
float r=0,rr;
for(int i=1;i<=3;i++){
X6:rr=0.7+(rand()%5)/10.0;
if(rrr)
goto X6;
r=rr;
CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
}
}
if(b>=1000&&b<=1300)
MesGuai(4,5);
}
}
void RandGood(){
if(Biao>0){
Biao--;
Guai(-1,0);
}
if(Gd[1]0){
Gd[1]=rand()%1000+1;
if(Win7)
Gd[1]=10086;
Gd[3]=rand()%16+8;
}
else
if(Gd[1]<=5){
Guai(-2-Gd[1],Gd[3]);
memset(Gd,0,sizeof(Gd))
}
else
if(Gd[1]>=20&&Gd[1]<27){
Guai(-8,Gd[3]);
memset(Gd,0,sizeof(Gd));
}
else
if(Gd[1]>=30&&Gd[1]<37){
Guai(-9,Gd[3]);
memset(Gd,0,sizeof(Gd));
}
else
if(Gd[1]>=40&&Gd[1]<70){
Gd[2]++;
if(Gd[2]%21)
Guai(-10,Gd[3]);
if(Gd[2]>=9)
memset(Gd,0,sizeof(Gd));
}
else
if(Gd[1]>=70&&Gd[1]<100){
Gd[2]++;
if(Gd[2]%21)
Guai(-11,Gd[3]);
if(Gd[2]>=9)
memset(Gd,0,sizeof(Gd));
}
else
if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){
Guai(-2,Gd[3]);
memset(Gd,0,sizeof(Gd));
}
else
Gd[1]=0;
for(int i=0;i<20;i++){
if(I[i][0]-1)
continue;
Setpos(I[i][0],I[i][1]);
Color(0);
if(I[i][0]20)
cout<<"=";
else
cout<<" ";
I[i][1]++;
if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29)
I[i][0]=I[i][1]=-1;
else
Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
Color(0);
}
}
void Panboss(int bx,int by){
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down1&&X22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){if((Boss1||Boss6)&&Wind0&&Thun0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss2||Boss6)&&Wind0&&Thun0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;} } void Boss1(){ for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]20) cout<<"=";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(BbrBbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]20) cout<<"";else cout<<" ";Bbr++;} if(Bwhat15){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-iBvx1/10.0;by=By1-iBvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);} Bx1-=Bvx1;By1-=Bvy1; if(Bwhat10){X2:Bwhat1=rand()%7;if(Bwhat12||Bwhat13){if(By1<=10||By1>25) goto X2;}if(Bwhat14){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat15) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%21) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat16){if(By1<=17||By1>25) goto X2;}} if(Bwhat11){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%21) Bvy1*=-1;if(Out1) r=0;} if(r0) Chang1 } if(Bwhat12){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1} if(Bwhat13){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%30){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1} if(Bwhat14){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]20) cout<<"";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%20) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-ibvx/30.0;by=Bgo1[3]-ibvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}} if(Bwhat15){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%21) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r0) Chang1 } if(Bwhat16){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%100){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1} } void Boss2(){ for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]20) cout<<"=";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv2;Exp+=2;} if(BbrBbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]20) cout<<"";else cout<<" ";Bbr++;} Bx2-=Bvx2;By2-=Bvy2; if(Bwhat20){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i2+1]=rand()%28+1,Bgo2[i2]=rand()%25+5;if((abs(Bgo2[i2]-Bx2)<=2&&abs(Bgo2[i2+1]-By2)<=2)||(abs(Bgo2[i2]-X)<=2&&abs(Bgo2[i2+1]-Y)<=2))goto X31;}if(Bgo2[2]Bgo2[4]||Bgo2[2]Bgo2[6]||Bgo2[6]Bgo2[4]||Bgo2[5]Bgo2[3]||Bgo2[3]Bgo2[7]||Bgo2[5]Bgo2[7]) goto X31;}if(Bwhat23){Bgo2[2]=rand()%2;}if(Bwhat24||Bwhat25||Bwhat26){Bvy2=-1.5;Bvx2=-0.5;}} if(Bwhat21){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2=-1;if(Bgo2[3]%21) Bvy2*=-1;if(Out2) r=0;} if(r0) Chang2 } if(Bwhat22){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i2]-Bx2,bvy=Bgo2[i2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"";else cout<<" ";bx=Bx2+Bgo2[1]bvx/10.0;by=By2+Bgo2[1]bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i2],Bgo2[i2+1]);int r=rand()%4;if(r%20) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k1) bvx=j,bvy=0;if(k2) bvx=-j,bvy=0;if(k3) bvx=0,bvy=j;if(k4) bvx=0,bvy=-j;bx=Bgo2[i2]+bvx,by=Bgo2[i2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}} if(Bwhat23){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<"";if(Bgo2[1]%40)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]18){if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<"";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<"";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]25){if(Bgo2[2]0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}} if(Bwhat24||Bwhat25||Bwhat26){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%30){float t=By2-Y,g=0.35;if(Boss6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)g/2.0,1);}if(Bgo2[1]>20) Chang2} } void Boss3(){ #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]20) cout<<"=";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv2;Exp+=2;} Bx3-=Bvx3;By3-=Bvy3; if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;} if(Bwhat30){X22:Bwhat3=rand()%12;if(Bwhat311&&abs(Bx3-20)<=1)goto X22;if(Bwhat311)Bgo3[2]=rand()%5;} if(Bwhat31){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat35)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}} if(Bwhat37){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat38){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat39){Bvx3=0;Bgo3[1]++;if(Bgo3[1]6||Bgo3[1]8){Bean}if(Bgo3[1]>=8)Chang3} if(Bwhat310){Bvx3=0;Bgo3[1]++;if(Bgo3[1]6||Bgo3[1]8||Bgo3[1]10||Bgo3[1]12){Bean}if(Bgo3[1]>=12)Chang3} if(Bwhat311){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}} } void Ball(int ball){ if(ball1){if(Fir<3&&T%80) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}} if(ball2){if(T%40)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%160)I[ib][0]=X;if(T%164)I[ib][0]=X-1;if(T%168)I[ib][0]=X+1;if(T%1612)I[ib][0]=X-2;if(T%129)I[ib][0]=X+2;if(Water1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5abs(i-X);}} if(ball3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down2) Vx=5;}if(Wind5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv4;if(Boss1) Chang1 if(Boss2) Chang2 if(Boss3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball4){if(Thun1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss1) Chang1 if(Boss2) Chang2 if(Boss3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rrRen) goto Y;if(rr2)cout<<"瞬跳";if(rr3)cout<<"空之舞";if(rr4)cout<<"三段跳";if(rr5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren1)cout<<"小无敌";if(Ren2)cout<<"瞬跳";if(Ren3)cout<<"空之舞";if(Ren4)cout<<"三段跳";if(Ren5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g'y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");} if(ball6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);} if(ball7){Color(1);if(Win7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win7&&T%6<3)Color(3);printf(" %0.1f ",Blo);} } int main(){ system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL)); Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6; ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0; Start:Blo=Blomax * 100;Ding=6.25; memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3)); if(Win%20) T=0;if(Win%20&&D0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(LLl[i]) goto lL;Ll[Win/2]=L;}if(Win%21&&D0){if(Win7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(BossBl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%21){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss2) Ding=12.25;} while(1){ T++; if(Wind0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u10) {u1++;if(Down1){Down=0;Up=0;if(Ren2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up0&&Wind0) {Down=0;Up=1;if(Ren2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up1&&Wind0) {Down=0;Up=2;if(Ren2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren3&&Up2&&Wind0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren4&&Up2&&Wind0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u20) {u2++;if(Down1&&Ren5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy1) Setpos(4,1),printf(" "),Sy--; if(Drug0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%100)Blo--;if(T%200) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--; if(Boss0) NorGuai(L,T%1500);RandGood();if(T%201)Exp++; if(T%501){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}} Map(-1,0); if(Boss1) Boss1();if(Boss2) Boss2();if(Boss3) Boss3();if(Boss6) Boss1(),Boss2(),Boss3(); Move();Map(0,(bool)Kill);Color(0); Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win0) Sleep(55);if(Win1) Sleep(50);if(Win2) Sleep(35);if(Win3) Sleep(40);if(Win4) Sleep(25);if(Win5) Sleep(30);if(Win6) Sleep(20);if(Win>=7) Sleep(17); if(Boss3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}} if((Win%20&&T>=1400)||(Win%21&&Bblo<=0)||(Win7&&T>=450)||Blo<=0) {Map(-1,0);break;} } if(Blo<=0){ Sleep(100); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(100); goto ReStart; } else if(Win6){ system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持10秒 !"; Sleep(200); Setpos(10,0); Win++; D=0; } else if(Win==7){ Sleep(100); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(200); Setpos(30,0); return 0; }else Sleep(100),Win++,D=0;
goto Start;
}