atcoder#ABC173D. [ABC173D] Chat in a Circle

[ABC173D] Chat in a Circle

Score: 400400 points

Problem Statement

Quickly after finishing the tutorial of the online game ATChat, you have decided to visit a particular place with N1N-1 players who happen to be there. These NN players, including you, are numbered 11 through NN, and the friendliness of Player ii is AiA_i.

The NN players will arrive at the place one by one in some order. To make sure nobody gets lost, you have set the following rule: players who have already arrived there should form a circle, and a player who has just arrived there should cut into the circle somewhere.

When each player, except the first one to arrive, arrives at the place, the player gets comfort equal to the smaller of the friendliness of the clockwise adjacent player and that of the counter-clockwise adjacent player. The first player to arrive there gets the comfort of 00.

What is the maximum total comfort the NN players can get by optimally choosing the order of arrivals and the positions in the circle to cut into?

Constraints

  • All values in input are integers.
  • 2N2×1052 \leq N \leq 2 \times 10^5
  • 1Ai1091 \leq A_i \leq 10^9

Input

Input is given from Standard Input in the following format:

NN

A1A_1 A2A_2 \dots ANA_N

Output

Print the maximum total comfort the NN players can get.

4
2 2 1 3
7

By arriving at the place in the order Player 4,2,1,34, 2, 1, 3, and cutting into the circle as shown in the figure, they can get the total comfort of 77.

Figure

They cannot get the total comfort greater than 77, so the answer is 77.

7
1 1 1 1 1 1 1
6