源码放在这,想玩的就复制玩吧

记住,要在Python官方的IDLE上运行才能玩

#一只懒猫猫Daze -制作,请勿删除此注释,擅自侵权转载者必究!
from tkinter import *
import random
import time

class Ball:
    def __init__(self, canvas, paddle, color):
        self.canvas = canvas
        self.paddle = paddle
        self.id = canvas.create_oval(10,10,25,25,fill=color)
        self.canvas.move(self.id, 245,100)
        starts = [-3, -2, -1, 1, 2, 3]
        random.shuffle(starts)
        self.x = starts[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()
        self.hit_bottom = False
    def hit_paddle(self, pos):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
            if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
                return True
        return False
    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        pos = self.canvas.coords(self.id)
        if pos[1] <= 0:
            self.y = 3
        if pos[3] >= self.canvas_height:
            self.hit_bottom = True
        if self.hit_paddle(pos) == True:
            self.y = -3
        if pos[0] <= 0:
            self.x = 3
        if pos[2] >= self.canvas_width:
            self.x = -3
class Paddle:
    def __init__(self, canvas, color):
        self.canvas = canvas
        self.id = canvas.create_rectangle(0,0,100,10, fill=color)
        self.canvas.move(self.id,200,300)
        self.x = 0
        self.canvas_width = self.canvas.winfo_width()
        self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
        self.canvas.bind_all('<KeyPress-Right>', self.turn_right)

    def draw(self):
        self.canvas.move(self.id, self.x, 0)
        pos = self.canvas.coords(self.id)
        if pos[0] <= 0:
            self.x = 0
        elif pos[2] >= self.canvas_width:
            self.x = 0

    def turn_left(self, evt):
        self.x = -2

    def turn_right(self, evt):
        self.x = 2

tk = Tk()
tk.title("Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()

paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')

while 1:
    if ball.hit_bottom == False:
        ball.draw()
        paddle.draw()
    tk.update_idletasks()
    tk.update()
    time.sleep(0.01)

5 comments

  • @ 2024-4-15 19:38:18

    别的不讲,星野爱无敌可爱

    • @ 2024-2-3 16:46:20

      我用的是Thonny,详见我的博客

      • @ 2024-2-3 16:20:20

        算了,帮你改一下

        # 一只懒猫猫Daze -制作,请勿删除此注释,擅自侵权转载者必究!
        from tkinter import *
        from tkinter.messagebox import showinfo as show
        import random
        import time
        
        class Ball:
            def __init__(self, canvas, paddle, color):
                self.canvas = canvas
                self.paddle = paddle
                self.id = canvas.create_oval(10,10,25,25,fill=color)
                self.canvas.move(self.id, 245,100)
                starts = [-3, -2, -1, 1, 2, 3]
                random.shuffle(starts)
                self.x = starts[0]
                self.y = -3
                self.canvas_height = self.canvas.winfo_height()
                self.canvas_width = self.canvas.winfo_width()
                self.hit_bottom = False
                self.count = 0
            def hit_paddle(self, pos):
                paddle_pos = self.canvas.coords(self.paddle.id)
                if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
                    if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
                        self.count += 1
                        return True
                return False
            def draw(self):
                self.canvas.move(self.id, self.x, self.y)
                pos = self.canvas.coords(self.id)
                if pos[1] <= 0:
                    self.y = 3
                if pos[3] >= self.canvas_height:
                    self.hit_bottom = True
                if self.hit_paddle(pos) == True:
                    self.y = -3
                if pos[0] <= 0:
                    self.x = 3
                if pos[2] >= self.canvas_width:
                    self.x = -3
        class Paddle:
            def __init__(self, canvas, color):
                self.canvas = canvas
                self.id = canvas.create_rectangle(0,0,100,10, fill=color)
                self.canvas.move(self.id,200,300)
                self.x = 0
                self.canvas_width = self.canvas.winfo_width()
                self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
                self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
        
            def draw(self):
                self.canvas.move(self.id, self.x, 0)
                pos = self.canvas.coords(self.id)
                if pos[0] <= 0:
                    self.x = 0
                elif pos[2] >= self.canvas_width:
                    self.x = 0
        
            def turn_left(self, evt):
                self.x = -2
        
            def turn_right(self, evt):
                self.x = 2
        
        tk = Tk()
        tk.title("Game")
        tk.resizable(0,0)
        tk.wm_attributes("-topmost", 1)
        canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
        canvas.pack()
        tk.update()
        
        paddle = Paddle(canvas, 'blue')
        ball = Ball(canvas, paddle, 'red')
        
        while 1:
            if ball.hit_bottom == False:
                ball.draw()
                paddle.draw()
            else:
                show('游戏结束', '你总共获得了{}分'.format(ball.count))
                exit()
            tk.update_idletasks()
            tk.update()
            time.sleep(0.01)
        
        • @ 2024-2-3 16:14:36

          你是不是抄代码了,我家有一本书的案例就是这个,相似度%99.99

          • @ 2024-2-22 14:37:41

            其实吧,你应该把{\Huge 其实吧,你应该把}

            %

            放在后面{\Huge 放在后面}

        • @ 2023-12-22 16:39:03

          我python也好啊。

          • 1