|
1026 |
AGC022B [AGC022B] GCD Sequence
|
0 / 1 |
4 |
|
1027 |
AGC022C [AGC022C] Remainder Game
|
1 / 1 |
4 |
|
1028 |
AGC022D [AGC022D] Shopping
|
0 / 1 |
7 |
|
1029 |
AGC022E [AGC022E] Median Replace
|
1 / 1 |
6 |
|
1030 |
AGC022F [AGC022F] Checkers
|
1 / 1 |
7 |
|
1001 |
AGC023A [AGC023A] Zero-Sum Ranges
|
1 / 1 |
3 |
|
1002 |
AGC023B [AGC023B] Find Symmetries
|
1 / 1 |
4 |
|
1003 |
AGC023C [AGC023C] Painting Machines
|
1 / 1 |
5 |
|
1004 |
AGC023D [AGC023D] Go Home
|
1 / 1 |
6 |
|
1005 |
AGC023E [AGC023E] Inversions
|
1 / 1 |
7 |
|
1006 |
AGC023F [AGC023F] 01 on Tree
|
1 / 1 |
6 |
|
988 |
AGC024A [AGC024A] Fairness
|
1 / 1 |
2 |
|
989 |
AGC024B [AGC024B] Backfront
|
1 / 1 |
4 |
|
990 |
AGC024C [AGC024C] Sequence Growing Easy
|
0 / 2 |
4 |
|
991 |
AGC024D [AGC024D] Isomorphism Freak
|
0 / 1 |
5 |
|
992 |
AGC024E [AGC024E] Sequence Growing Hard
|
1 / 1 |
6 |
|
993 |
AGC024F [AGC024F] Simple Subsequence Problem
|
0 / 1 |
7 |
|
976 |
AGC025A [AGC025A] Digits Sum
|
1 / 1 |
1 |
|
977 |
AGC025B [AGC025B] RGB Coloring
|
1 / 2 |
4 |
|
978 |
AGC025C [AGC025C] Interval Game
|
1 / 1 |
5 |
|
979 |
AGC025D [AGC025D] Choosing Points
|
0 / 1 |
6 |
|
980 |
AGC025E [AGC025E] Walking on a Tree
|
0 / 1 |
7 |
|
981 |
AGC025F [AGC025F] Addition and Andition
|
0 / 1 |
7 |
|
952 |
AGC026A [AGC026A] Colorful Slimes 2
|
1 / 1 |
1 |
|
953 |
AGC026B [AGC026B] rng_10s
|
1 / 1 |
4 |
|
954 |
AGC026C [AGC026C] String Coloring
|
1 / 1 |
4 |
|
2317 |
AGC026D [AGC026D] Histogram Coloring
|
1 / 1 |
5 |
|
955 |
AGC026E [AGC026E] Synchronized Subsequence
|
0 / 2 |
6 |
|
914 |
AGC027A [AGC027A] Candy Distribution Again
|
1 / 1 |
2 |
|
915 |
AGC027B [AGC027B] Garbage Collector
|
1 / 1 |
5 |
|
916 |
AGC027C [AGC027C] ABland Yard
|
0 / 2 |
4 |
|
917 |
AGC027D [AGC027D] Modulo Matrix
|
1 / 2 |
6 |
|
918 |
AGC027E [AGC027E] ABBreviate
|
1 / 1 |
7 |
|
919 |
AGC027F [AGC027F] Grafting
|
1 / 1 |
7 |
|
894 |
AGC028A [AGC028A] Two Abbreviations
|
1 / 1 |
2 |
|
895 |
AGC028B [AGC028B] Removing Blocks
|
1 / 1 |
5 |
|
896 |
AGC028C [AGC028C] Min Cost Cycle
|
1 / 1 |
6 |
|
897 |
AGC028D [AGC028D] Chords
|
1 / 1 |
7 |
|
898 |
AGC028E [AGC028E] High Elements
|
1 / 1 |
7 |
|
899 |
AGC028F [AGC028F] Reachable Cells
|
2 / 4 |
7 |
|
2316 |
AGC028F2 [AGC028F2] Reachable Cells
|
0 / 1 |
7 |
|
865 |
AGC029A [AGC029A] Irreversible operation
|
1 / 1 |
2 |
|
866 |
AGC029B [AGC029B] Powers of two
|
1 / 2 |
4 |
|
867 |
AGC029C [AGC029C] Lexicographic constraints
|
1 / 1 |
5 |
|
868 |
AGC029D [AGC029D] Grid game
|
1 / 1 |
4 |
|
869 |
AGC029E [AGC029E] Wandering TKHS
|
1 / 1 |
7 |
|
870 |
AGC029F [AGC029F] Construction of a tree
|
0 / 1 |
7 |
|
853 |
AGC030A [AGC030A] Poisonous Cookies
|
1 / 1 |
2 |
|
854 |
AGC030B [AGC030B] Tree Burning
|
1 / 1 |
5 |
|
855 |
AGC030C [AGC030C] Coloring Torus
|
0 / 1 |
6 |